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<<switch $EventMark>>
<<case "start">>
<center><big><b>Disclaimer:</b></big></center>
All events in this game, as well as its characters, are fictional. Any coincidences with real events or people are entirely accidental. All the characters in this game have reached the age of majority.
<br><br>
The game contains adult content and is not intended for anyone under the age of 21. By clicking "Continue", you confirm that you are legally allowed to view pornography in your country.
<br><br>
This game also contains scenes of alcohol and drug use, as well as scenes of physical violence. If this may offend you, please close it.
<br><br>
<<btnEventLink "Continue" "Start Game" "setting">>
<<case "setting">>
<<= '@@.eventblock;\n
<<NPCmedia "mc" "intro" 0>>
<br>
<center>
<b>Select main protagonist name:</b>
<br><b><<textbox "$mc.name" $mc.name>></b>
</center>
<br>
<<btnEventLink "Continue" "Start Game" "setting 2">>
\n@@'>>
<<case "setting 2">>
<<= '@@.eventblock;\n
<<NPCmedia "landlady" "intro" 0>>
<br>
<center>
<b>Select older woman name:</b>
<br><b><<textbox "$NPCstat[0].name" $NPCstat[0].name>></b>
<br><b>And she is his:</b>
<br><b><<textbox "$title.mother" $title.mother>></b>
</center>
<br>
<center><big><b>Disclaimer:</b></big></center>
Remember that characters in this game are not blood or law related and author of this game does not recommend abuse the game functionality for changing it.
<br><br>
<<btnEventLink "Continue" "Start Game" "setting 3">>
\n@@'>>
<<case "setting 3">>
<<= '@@.eventblock;\n
<<NPCmedia "roommate" "intro" 0>>
<br>
<center>
<b>Select younger girl name:</b>
<br><b><<textbox "$NPCstat[1].name" $NPCstat[1].name>></b>
<br><b>And she is his:</b>
<br><b><<textbox "$title.sister" $title.sister>></b>
</center>
<br>
<center><big><b>Disclaimer:</b></big></center>
Remember that characters in this game are not blood or law related and author of this game does not recommend abuse the game functionality for changing it.
<br><br>
<<btnEventLink "Continue" "Start Game" "setting Nav">>
\n@@'>>
<<case "setting Nav">>
<center><b><u>Please select your preferable type of navigation</u></b>
<br><i>You can always change it later, using pc in the main protagonist's room</i>
</center>
<br>
<<= '@@.eventblock;\n
<<OverallImg "navigation_1">>
<br>
<center>@@.btnWide;<<button "Choose this type" "Start Game">>
<<set $Navigation = 1>>
<<set $EventMark = "setting Dialog">>
<</button>>@@</center>
\n@@'>>
<br>
<<= '@@.eventblock;\n
<<OverallImg "navigation_2">>
<br>
<center>@@.btnWide;<<button "Choose this type" "Start Game">>
<<set $Navigation = 2>>
<<set $EventMark = "setting Dialog">>
<</button>>@@</center>
\n@@'>>
<<case "setting Dialog">>
<center><b><u>Please select your preferable type of dialog view</u></b>
<br><i>You can always change it later, using pc in the main protagonist's room</i>
</center>
<br>
<<= '@@.eventblock;\n
<<OverallImg "dialog_0">>
<br>
<center>@@.btnWide;<<button "Choose this type" "Start Game">>
<<set $DialogType = 0>>
<<set $EventMark = "tutorial">>
<</button>>@@</center>
\n@@'>>
<br>
<<= '@@.eventblock;\n
<<OverallImg "dialog_1">>
<br>
<center>@@.btnWide;<<button "Choose this type" "Start Game">>
<<set $DialogType = 1>>
<<set $EventMark = "tutorial">>
<</button>>@@</center>
\n@@'>>
<<case "tutorial">>
<center><b><u>Tutorial</u></b></center>
<br>
<<= '@@.eventblock;\n<center><table style="width:100%"><tr>
<td colspan="2">
Some of the media in this game contains sound. By default the sound is muted, but you can always change the volume using the button on the sidebar.
<br>
</td>
</tr><tr>
<td style="width:40%">
@@.pic;<img src="data/gui/volume_mute.png">@@
</td>
<td>
This icon shows that the sound is off
</td>
</tr><tr>
<td style="width:40%">
@@.pic;<img src="data/gui/volume_low.png">@@
</td>
<td>
This icon shows that the volume level is 20%
</td>
</tr><tr>
<td style="width:40%">
@@.pic;<img src="data/gui/volume_medium.png">@@
</td>
<td>
This icon shows that the volume level is 50%
</td>
</tr><tr>
<td style="width:40%">
@@.pic;<img src="data/gui/volume_high.png">@@
</td>
<td>
This icon shows that the volume level is 100%
</td>
</tr><tr>
<td colspan="2">
<br>
</td>
</tr><tr>
<td style="width:40%">
@@.pic;<img src="data/gui/volume_break.png">@@
</td>
<td>
This button is mute volume immediately
</td>
</tr></table></center>
\n@@'>>
<br>
<<= '@@.eventblock;\n<center><table style="width:100%"><tr>
<td style="width:50%">
@@.picS;<img src="data/overall/tutorial_skip.jpg">@@
</td>
<td>
@@.picS;<img src="data/overall/tutorial_sleep.jpg">@@
</td>
</tr><tr>
<td colspan="2">
You can skip time using the button on the sidebar. This function does not work during dialogs or scenes.
<br>
</td>
</tr></table></center>
<hr>
<center><table style="width:100%"><tr>
<td style="width:50%">
@@.picS;<img src="data/overall/tutorial_auto.jpg">@@
</td>
<td>
You can turn on autoplay. This allows the main character automatically learn skills during sleep, if he did not have time to learn them during the day. Note: this only works for skills that are available for learning.
</td>
</tr></table></center>
\n@@'>>
<br><br>
<<btnEventLink "Continue" "Prologue" "start">>
<</switch>><<include "Time System">>
<<include "Event System">>
<<include "Navigation">>
<<include "MC Stats">>
<<include "NPC System">>
<<include "Work System">>
<<set $Background = 1>>
<<set $VolumeLevel = 0>>
<<set $Navigation = 1>>
<<set $AutoPlay = false>>
<<set $TrapContent = false>>
<<set $GameVersion = "0.12">><<set $EventMark = "start">>
<<set $DialogType = 0>>
<<set $short = {
random: 0
}>><<set $skip_time_img = "data/gui/skip_time.png">>
<<set $time = {
daytime: 0,
date: 1,
weekday: 2,
month: 3,
monthday: 10,
daytype: 0,
temp: 0
}>>
<<set $DayTime = []>>
<<set $DayTime[0] = "Sunrise">>
<<set $DayTime[1] = "Morning">>
<<set $DayTime[2] = "Noon">>
<<set $DayTime[3] = "Afternoon">>
<<set $DayTime[4] = "Evening">>
<<set $DayTime[5] = "Nightfall">>
<<set $DayTime[6] = "Night">>
<<set $DayTime[7] = "Midnight">>
<<set $WeekDay = []>>
<<set $WeekDay[0] = "Monday">>
<<set $WeekDay[1] = "Tuesday">>
<<set $WeekDay[2] = "Wednesday">>
<<set $WeekDay[3] = "Thursday">>
<<set $WeekDay[4] = "Friday">>
<<set $WeekDay[5] = "Saturday">>
<<set $WeekDay[6] = "Sunday">><<switch $EventMark>>
<<case "start">>
<<RelationshipSetting $title.mother $title.sister>>
<<NamesSwitch>>
<<set $EventMark = "film">>
<<goto "Prologue">>
<<case "film">>
<<LocImg "overall" "film">>
<br>
The seance is ending. Your friends get up from their seats and head for the exit.
<br><br>
<<set _inf = "Look at " + $NPCstat[3].name>>
<<btnEventLink _inf "Prologue" "dean">>
<<set _inf = "Look at " + $NPCstat[2].name>>
<<btnEventLink _inf "Prologue" "chad">>
<br>
<<btnEventLink "Follow them" "Prologue" "film_2">>
<<case "dean">>
<<NPCmedia "dean" "intro" 0>>
<br>
<<btnEventLink "Continue" "Prologue" "film">>
<<case "chad">>
<<NPCmedia "chad" "intro" 0>>
<br>
<<btnEventLink "Continue" "Prologue" "film">>
<<case "film_2">>
<<LocImg "overall" "cinema hall">>
<br>
<br><<PHR 2 "It was awesome! I wish I could perform tricks like that.">>
<br><<PHR 3 "It's a movie, dude. In real life, such tricks wouldn't work.">>
<br><<PHR "mc" "I gotta agree with you. You should learn things that can really be useful.">>
<br><<PHR 2 "What do you mean?">>
<br><<PHR "mc" "Hypnosis, for instance. Imagine what you can achieve if you have the power to put anything you want in other people's minds.">>
<br><<PHR 3 "Another one. You believe that kind of nonsense? I haven't heard any stories about billionaire hypnotists.">>
<<set _txt = "Hypnosis is real, " + $NPCstat[3].name + ". It's just... they're very cautious.">>
<br><<PHR 2 _txt>>
<br>
<br>You're on your way out of the cinema when a sudden weird feeling makes you stand still. Your friends, engrossed in an argument, notice it only after they've walked a dozen yards away. They stop talking and turn to you.
<br>
<<set _txt = "What's wrong, " + $mc.name + "?">>
<br><<PHR 3 _txt>>
<br><<PHR "mc" "I need to visit a restroom.">>
<br>
<br>Guided by some mysterious force, you head back.
<br><br>
<<btnEventLink "Continue" "Prologue" "book">>
<<case "book">>
<<LocImg "overall" "cinema hallway">>
<br>
As you walk down the deserted hallway, you can't shake the feeling that someone is watching you.
<<TH "Shit, it's like I've been put in a crappy horror book.">>
Things get to the point where you have to stop before hallway corner to gather your strength and look around it. To your relief, it turns out to be exactly a same hallway. The only exception is a half-open door. Your gut tells you that this is your destination.
<br>
<br>Looking through this door, you see a kind of antique shop. The only source of light inside is a table lamp with a heavy cloth lampshade, so it's quite dark inside, and thick shadows in the corners of the room give you goosebumps. You glance around the shelves, which are littered with antiques. In the dimness, all these things seem gray and unremarkable to you.
<br><br>
<<LocImg "overall" "cinema shop">>
<br><<PHR "m_MM" "I was waiting a long time for you.">>
<br><<PHR "mc" "Is someone here?">>
<br>
<br>A dark silhouette rises behind the table, and in the light of the desk lamp you see a middle-aged man, in a strict suit and hat. Even though he is standing next to the lamp, his eyes and forehead are hidden in the shadows.
<br>
<br><<PHR "m_MM" "Come in, and I'll help you choose the right product for your tastes.">>
<br><<PHR "mc" "I don't plan to buy anything.">>
<br><<PHR "m_MM" "Once you've seen my store and looked inside, you can't leave without purchasing, it's a rule. Or do you think every movie theater has stores like mine?">>
<<TH "He's right! What the hell is an antique shop doing in place like this? Something unusual is going on here.">>
Keeping looking around, you go inside and walk up to the counter. A man pulls out a huge book from somewhere and places it on the tabletop with a thud.
<br><br>
<<LocImg "overall" "cinema book">>
<br><<PHR "m_MM" "This is what you came for.">>
<br><<PHR "mc" "I'd rather look around first.">>
<br><<PHR "m_MM" "You have a right for doing it, but I promise you'll end up with this one.">>
<br><<PHR "mc" "Let's pretend you'ra not lying to me. How much do you want for this book, then?">>
<br><<PHR "m_MM" "How much would you offer for this deal?">>
<br>
<br>You search your pockets and pull out a crumpled bill and some coins.
<br>
<br><<PHR "mc" "One dollar sixty-three cents. That's all I have.">>
<br><<PHR "m_MM" "That's plenty enough. The book is yours.">>
<br><br>
<<btnEventLink "Continue" "Prologue" "leave">>
<<case "leave">>
<<LocImg "overall" "cinema hallway">>
<br>
Grabbing the book, you run out of the store and find yourself in the hallway. You hear familiar voices, and soon your friends show up from the corner.
<br>
<<set _txt = "Hey, " + $mc.name + ", what took you so long? And what's that book you're holding?">>
<br><<PHR 3 _txt>>
<br><<PHR "mc" "I bought it in this...">>
<br>
<br>When you turn around, you find that the entrance to the store has magically vanished. In its place, you see a white wall and a door with a sign that says "Staff Only."
<br>
<br><<PHR "mc" "I mean, found this book here.">>
<br><<PHR 2 "You stole this book from the cinema?">>
<br><<PHR "mc" "No. It was just lying there. Don't look at me like that, let's get out of here.">>
<br>
<br>You and your friends are in a hurry to leave the movie theater.
<br><br>
<<btnEventLink "Go home" "Your Room" "">>
<</switch>><<HouseNPCmark>>
<<switch $location.sub>>
<<case "">>
<<LocImg "mc_house" "mc_room">>
<<if $time.daytime >= 6>>
<br>
<<btnLink "Sleep" "Your Room" "sleep">>
<</if>>
<<include "MC House Event Hub">>
<<if $time.daytype == 1>>
<br>
<center>@@.btnWideDisabled;<<button "I don't wanna study at weekend">>
<</button>>@@</center>
<<elseif $time.daytime < 3>>
<br>
<center>@@.btnWideDisabled;<<button "It's too early to study">>
<</button>>@@</center>
<<elseif $action.study>>
<br>
<center>@@.btnWideDisabled;<<button "I already studied today">>
<</button>>@@</center>
<<else>>
<br>
<<btnLink "Study a little" "Your Room" "study(main)" 1>>
<</if>>
<br>
<<btnLink "Open mysterious book" "Your Room" "book(main)">>
<<btnLink "Turn on pc" "Your Room" "pc(main)">>
<<if $hypno.level == 0>>
<<TH "I need open the book first">>
<<else>>
<br>
<<btnLink "Leave Room" "Hallway" "">>
<</if>>
<<case "sleep">>
<<LocImg "mc_house" "awakening">>
<<if $AutoPlay>>
<br>
<<if $action.study == false>>
<<set $mc.study += 1>>
<i>Yesterday you spent a few hours studying. Your grades increased to 1.</i>
<br>
<</if>>
<<if $action.massagelearn == false and $mc.massage < 5 and $NPCquest[0].status != "">>
<<set $mc.massage += 1>>
<i>Yesterday you spent a few hours watching a massage courses. Your massage skill increased to 1.</i>
<br>
<</if>>
<</if>>
<<StartNewDay>>
<<if $time.weekday == 0>>
<<run skiptime(1)>>
<br>
You try to open your eyes, but your eyelids are like lead.
<<TH "Ugh, I hate Mondays.">>
At that moment, the door to your room opens.
<br><br>
<<btnEventLink "Open your eyes" "Mom Short Scene" "mcroom morning">>
<<else>>
<br>
Your sleep was free of dreams last night...
<br><br>
<<btnLink "Get up" "Your Room" "">>
<</if>>
<<case "book(main)">>
<<LocImg "overall" "BOOK">>
<<if $item.pendant == false>>
<br>
<<btnEventLink "Look inside" "Book Lesson" "lesson 1">>
<br>
<<elseif $NPCstat[4].control == -1>>
<br>
<<btnEventLink "Look inside" "Book Lesson" "lesson 2">>
<br>
<<else>>
<<TH "I don't need learn something new, for now.">>
<</if>>
<<btnLink "Close" "Your Room" "">>
<<case "study(main)">>
<<set $action.study = true>>
<<set $mc.study += 1>>
<<LocImg "overall" "study">>
<br>
After a couple of hours of reading, you're surprised to find you've even been able to remember something.
<br><br>
<b>Your grades increased to 1.</b>
<br><br>
<<btnLink "Finish" "Your Room" "">>
<<case "pc(main)">>
<<LocImg "overall" "desktop">>
<<if $mc.massage == 1 and $NPCquest[0].status == "">>
<br>
<<btnEventLink "Learn about massage" "MC Events" "massage lesson" 1>>
<<elseif $mc.massage < 5 and $NPCquest[0].status != "">>
<<if $action.massagelearn == false>>
<br>
<<btnLink "Learn about massage" "Your Room" "pc(massage lesson)" 1>>
<<else>>
<br>
<center>@@.btnWideDisabled;<<button "I've already learned about massage today">>
<</button>>@@</center>
<</if>>
<</if>>
<<if $time.daytype == 0 and $time.daytime < 3>>
<br>
<center>@@.btnWideDisabled;<<button "It's too early to play games">>
<</button>>@@</center>
<<else>>
<br>
<<btnLink "Play a little" "Your Room" "pc(lol)" 1>>
<</if>>
<br>
<<btnEventLink "Change navigation type" "Navigation PC" "">>
<<btnEventLink "Change dialog type" "Dialog PC" "">>
<br>
<<btnLink "Turn off pc" "Your Room" "">>
<<case "pc(lol)">>
<<set _rng = random(2)>>
<<if _rng == 0>><<LocImg "overall" "LoL_1">><</if>>
<<if _rng == 1>><<LocImg "overall" "LoL_2">><</if>>
<<if _rng == 2>><<LocImg "overall" "LoL_3">><</if>>
<br>
<<btnLink "Turn off pc" "Your Room" "">>
<<case "pc(massage lesson)">>
<<set $action.massagelearn = true>>
<<set $mc.massage += 1>>
<<LocImg "overall" "massage courses">>
<br>
You open website with massage instructional videos and start watching them.
<br><br>
<b>Your massage skill increased to 1.</b>
<<if $mc.massage == 5>>
<br>
<b>You've seen all the lessons on this site.</b>
<</if>>
<br><br>
<<btnLink "Turn off pc" "Your Room" "">>
<</switch>><<HouseNPCmark>>
<<if $Navigation == 0>>
<<LocImg "mc_house" "hallway">>
<br>
<<btnLink "Your Room" "Your Room" "">>
<<set _inf = $NPCstat[0].name + "'s Room">>
<<btnLink _inf "Master Bedroom" "">>
<<set _inf = $NPCstat[1].name + "'s Room">>
<<btnLink _inf "Sister Room" "">>
<br>
<<btnLink "Living Room" "Living Room" "">>
<<btnLink "Kitchen" "Kitchen" "">>
<br>
<<btnLink "Bathroom" "Bathroom" "">>
<<btnLink "Backyard" "Backyard" "">>
/*<<btnLink "Basement" "Basement" "">>*/
<<if $time.daytype == 0 and $time.daytime <= 1>>
<br>
<<btnLink "Go to school" "School Hallway" "">>
<<else>>
<br>
<<set _inf = "Visit " + $NPCstat[2].name + "'s House">>
<<btnLink _inf "Chad House" "">>
<</if>>
<<btnLink "Local store" "Local Store" "">>
<<elseif $Navigation == 1>>
<center><table style="width:100%">
<tr>
<td style="width:33%">
<<btnImgLink "Your Room" "Your Room" "">>
</td>
<td style="width:33%">
<<set _inf = $NPCstat[0].name + "'s Room">>
<<btnImgLink _inf "Master Bedroom" "">>
</td>
<td style="width:33%">
<<set _inf = $NPCstat[1].name + "'s Room">>
<<btnImgLink _inf "Sister Room" "">>
</td>
</tr>
<tr>
<td style="width:33%">
<<btnImgLink "Living Room" "Living Room" "">>
</td>
<td style="width:33%">
<<btnImgLink "Kitchen" "Kitchen" "">>
</td>
<td style="width:33%">
<<btnImgLink "Bathroom" "Bathroom" "">>
</td>
</tr>
<tr>
<td style="width:33%">
<<btnImgLink "Backyard" "Backyard" "">>
</td>
<td style="width:33%">
</td>
<td style="width:33%">
</td>
</tr>
</table></center>
<hr>
<center><table style="width:100%">
<tr>
<td style="width:33%">
<<if $time.daytime <= 3 and $time.weekday <= 4>>
<<btnImgLink "Go to school" "School Hallway" "">>
<<else>>
<<btnImgLink "Go to school" "School Facade" "">>
<</if>>
</td>
<td style="width:33%">
<<set _inf = "Visit " + $NPCstat[2].name + "'s house">>
<<btnImgLink _inf "Chad House" "">>
</td>
<td style="width:33%">
<<btnImgLink "Local store" "Local Store" "">>
</td>
</tr>
</table></center>
<<elseif $Navigation == 2>>
<center><table style="width:100%">
<tr>
<td style="width:50%">
<<btnImgLink "Your Room" "Your Room" "">>
</td>
<td style="width:50%">
<<set _inf = $NPCstat[0].name + "'s Room">>
<<btnImgLink _inf "Master Bedroom" "">>
</td>
</tr>
<tr>
<td style="width:50%">
<<set _inf = $NPCstat[1].name + "'s Room">>
<<btnImgLink _inf "Sister Room" "">>
</td>
<td style="width:50%">
<<btnImgLink "Living Room" "Living Room" "">>
</td>
</tr>
<tr>
<td style="width:50%">
<<btnImgLink "Kitchen" "Kitchen" "">>
</td>
<td style="width:50%">
<<btnImgLink "Bathroom" "Bathroom" "">>
</td>
</tr>
<tr>
<td style="width:50%">
<<btnImgLink "Backyard" "Backyard" "">>
</td>
<td style="width:50%">
</td>
</tr>
</table></center>
<hr>
<center><table style="width:100%">
<tr>
<td style="width:50%">
<<if $time.daytime <= 3 and $time.weekday <= 4>>
<<btnImgLink "Go to school" "School Hallway" "">>
<<else>>
<<btnImgLink "Go to school" "School Facade" "">>
<</if>>
</td>
<td style="width:50%">
<<set _inf = "Visit " + $NPCstat[2].name + "'s house">>
<<btnImgLink _inf "Chad House" "">>
</td>
</tr>
<tr>
<td style="width:50%">
<<btnImgLink "Local store" "Local Store" "">>
</td>
<td style="width:50%">
</td>
</tr>
</table></center>
<</if>><<HouseNPCmark>>
<<switch $location.sub>>
<<case "">>
<<if $NPCstat[1].location == "Sister Room" and $time.daytime <= 1>>
<<LocImg "mc_house" "closed_door">>
<br>
The door to her room is closed. It looks like your $title.sister is dressing.
<br>
<<elseif $NPCstat[1].location == "Sister Room" and $time.daytime == 4>>
<<LocImg "mc_house" "sis_room">>
<br>
$NPCstat[1].name is here.
<br>
<<elseif $NPCstat[1].location == "Sister Room" and $time.daytime >= 5>>
<<LocImg "mc_house" "closed_door">>
<br>
The door to her room is closed. It looks like your $title.sister is sleeping.
<br>
<<else>>
<<LocImg "mc_house" "sis_room">>
<br>
There is nobody here.
<br>
<</if>>
<br>
<<btnLink "Leave Room" "Hallway" "">>
<<case "sis(main)">>
<br>
<<if $NPCstat[1].session>>
I already did a hypnosis session with her today.
<br>
<<else>>
<<if $NPCstat[1].relax == 0 and $NPCstat[1].control == 1>>
I don't think I 've been able to progress with her, for now.
<br>
<</if>>
<</if>>
<br>
<<btnLink "Leave" "Sister Room" "">>
<</switch>><<HouseNPCmark>>
<<switch $location.sub>>
<<case "">>
<<if $NPCstat[0].location == "Master Bedroom" and $time.daytime == 1>>
<<if $MomTrait[0] == 0>>
<<LocImg "mc_house" "closed_door">>
<br>
The door to her room is closed. It looks like your $title.mother is dressing.
<br>
<<elseif $MomTrait[0] <= 2>>
<<NPCmedia "landlady" "morning dressing" 1>>
<br>
You find that the door to your $title.mother's room is open. Opening it slightly, you carefully look inside.
<br>
<</if>>
<<elseif $NPCstat[0].location == "Master Bedroom" and $time.daytime == 5 or $time.daytime == 6>>
<<LocImg "mc_house" "mom_room">>
<br>
$NPCstat[0].name is here.
<br><br>
<<btnLink "Approach her" "Master Bedroom" "mom(main)">>
<<elseif $NPCstat[0].location == "Master Bedroom" and $time.daytime == 7>>
<<if $NPCmood[0].arousal >= 100>>
<<LocImg "mc_house" "closed_door">>
<br>
The door to her room is closed, but you hear muffled moans.
<<TH "Is she masturbating?">>
You listen for a while longer, but nothing changes.
<br>
<<else>>
<<LocImg "mc_house" "closed_door">>
<br>
The door to her room is closed. It looks like your $title.mother is sleeping.
<br>
<</if>>
<<else>>
<<LocImg "mc_house" "mom_room">>
<br>
There is nobody here.
<br>
<</if>>
<br>
<<btnLink "Leave Room" "Hallway" "">>
<<case "morning(main)">>
<<NPCmedia "landlady" "bedroom morning" 0>>
<br>
<<case "mom(main)">>
<<if $MomTrait[0] == 0>>
<<NPCmedia "landlady" "bedroom evening_1" 0>>
<<elseif $MomTrait[0] == 1>>
<<NPCmedia "landlady" "bedroom evening_2" 0>>
<<elseif $MomTrait[0] >= 2>>
<<NPCmedia "landlady" "bedroom evening_3" 0>>
<</if>>
<br>
<<if $NPCquest[0].status != "" and $WorkOffice.status == "">>
<<btnEventLink "Talk with her about work" "Mom Work Scene 1" "bedroom">>
<br>
<</if>>
<<btnLink "Talk with her" "Master Bedroom" "mom(talk)">>
<<if $item.massageoil and $action.massage == false>>
<<btnLink "Offer to give her a massage" "Master Bedroom" "mom(massage offer)">>
<br>
<<elseif $action.massage>>
<<TH "I already gave her a massage today.">>
<<else>>
<br>
<</if>>
<<btnLink "Leave" "Master Bedroom" "">>
<<case "mom(talk)">>
<<if $MomTrait[0] == 0>>
<<NPCmedia "landlady" "bedroom evening_1" 0>>
<<elseif $MomTrait[0] == 1>>
<<NPCmedia "landlady" "bedroom evening_2" 0>>
<<elseif $MomTrait[0] >= 2>>
<<NPCmedia "landlady" "bedroom evening_3" 0>>
<</if>>
<br>
You chatted with your $title.mother about various insignificant little things.
<br><br>
<<btnLink "Leave" "Master Bedroom" "mom(main)">>
<<case "mom(massage offer)">>
<<if $MomTrait[0] == 0>>
<<NPCmedia "landlady" "bedroom evening_1" 0>>
<<elseif $MomTrait[0] == 1>>
<<NPCmedia "landlady" "bedroom evening_2" 0>>
<<elseif $MomTrait[0] >= 2>>
<<NPCmedia "landlady" "bedroom evening_3" 0>>
<</if>>
<<if $MomTrait[1] == 0>>
<<set $mc.massage = -1>>
<<set _txt = $title.mom + ", I recently found a massage oil in a local store. They say it's great for soothing before bedtime. Would you like to try it?">>
<br><<PHR "mc" _txt>>
<<set _txt = "I don't know, " + $mc.name + ". I'm not so sure. Can we talk about this some other time?">>
<br><<PHR 0 _txt>>
<<set _txt = "Okay, " + $title.mom + ".">>
<br><<PHR "mc" _txt>>
<<TH "Crap. I need to give her a couple of hypnosis sessions first.">>
<<btnLink "Finish" "Master Bedroom" "mom(main)">>
<<elseif $MomTrait[1] >= 1>>
<br>
$NPCstat[0].name's eyes light up with interest.
<br>
<br><<PHR 0 "All right, we could try. What do I have to do?">>
<br><<PHR "mc" "Take off your top and get on the bed.">>
<<set _txt = "Okay, " + $mc.name + ". You can go for oil while I'm getting ready.">>
<br><<PHR 0 _txt>>
<br><br>
<center>@@.btnWide;<<button "Take the oil and go back to her room" "Mom Massage Scenes">>
<<set $EventMark = "main">>
<<set $location.sub = "">>
<</button>>@@</center>
<</if>>
<</switch>><<HouseNPCmark>>
<<switch $location.sub>>
<<case "">>
<<LocImg "mc_house" "living">>
<<include "MC House Event Hub">>
<br>
<<if $NPCstat[0].location == "Living Room" and $NPCstat[1].location == "Living Room">>
$NPCstat[0].name and $NPCstat[1].name are here.
<br><br>
<<btnLink "Approach them" "Living Room" "family(main)">>
<<elseif $NPCstat[0].location == "Living Room">>
$NPCstat[0].name is here.
<br><br>
<<btnLink "Approach her" "Living Room" "mom(main)">>
<<else>>
There is nobody here.
<<if $time.daytype == 0 and $time.daytime < 3>>
<br><br>
<center>@@.btnWideDisabled;<<button "It's too early to watch tv">>
<</button>>@@</center>
<<else>>
<br><br>
<<btnLink "Watch tv" "Living Room" "watch tv" 1>>
<</if>>
<</if>>
<br>
<<btnLink "Leave Room" "Hallway" "">>
<<case "family(main)">>
<<LocImg "mc_house" "living">>
<br>
<<btnLink "Watch tv with them" "Living Room" "watch tv(family)" 1>>
<br>
<<btnLink "Leave" "Living Room" "">>
<<case "mom(main)">>
<<if $MomTrait[0] == 0>>
<<NPCmedia "landlady" "watch_tv" 0>>
<<elseif $MomTrait[0] >= 1>>
<<NPCmedia "landlady" "watch_tv_2" 0>>
<</if>>
<br>
You approach $NPCstat[0].name.
<br><br>
<<if $time.weekday == 4>>
<<btnLink "Watch a movie with her" "Living Room" "movie(mom)" 2>>
<<else>>
<<btnLink "Watch tv with her" "Living Room" "watch tv(mom)" 1>>
<</if>>
<<if $NPCquest[0].status != "" and $WorkOffice.status == "">>
<br>
<<btnEventLink "Talk with her about work" "Mom Work Scene 1" "living">>
<</if>>
<<if $NPCstat[0].session>>
<<TH "I already did a hypnosis session with her today.">>
<<else>>
<<if $NPCstat[0].relax == 0>>
<br>
<<btnEventLink "Hypnosis session" "Mom Hypno Scene 1" "main">>
<br>
<<elseif $NPCstat[0].relax == 1>>
<br>
<<btnEventLink "Hypnosis session" "Mom Hypno Scene 2" "main">>
<br>
<<elseif $NPCstat[0].relax == 2>>
<br>
<<btnEventLink "Hypnosis session" "Mom Hypno Scene 3" "main">>
<br>
<<elseif $NPCstat[0].relax == 3 and $NPCstat[1].control == 0>>
<<set _txt = "I think my " + $title.sister + " is beginning to suspect something.">>
<<TH _txt>>
<<elseif $NPCstat[0].relax == 3 and $NPCstat[1].control >= 1>>
<br>
<<btnEventLink "Hypnosis session" "Mom Hypno Scene 4" "main">>
<br>
<<elseif $NPCstat[0].relax == 4>>
<br>
<<btnEventLink "Hypnosis session" "Mom Hypno Scene 5" "main">>
<br>
<<elseif $NPCstat[0].relax == 5>>
<br>
<<btnEventLink "Hypnosis session" "Mom Hypno Scene 6" "main">>
<br>
<<elseif $NPCstat[0].relax == 6>>
<<TH "I don't think I've been able to progress with her, for now.">>
<</if>>
<</if>>
<<btnLink "Leave" "Living Room" "">>
<<case "watch tv">>
<<LocImg "overall" "SpongeBob">>
<br>
You watched another "SpongeBob" episode.
<br><br>
<<btnLink "Leave" "Living Room" "">>
<<case "watch tv(family)">>
<<LocImg "overall" "show">>
<br>
You watch another stupid talk-show with your $title.mother and your $title.sister.
<br><br>
<<btnLink "Leave" "Living Room" "">>
<<case "watch tv(mom)">>
<<LocImg "overall" "show">>
<br>
You watch another stupid talk-show with your $title.mother.
<br><br>
<<btnLink "Leave" "Living Room" "">>
<<case "movie(mom)">>
<<LocImg "overall" "movie(action)">>
<br>
You watch an action movie with your $title.mother.
<br><br>
<<btnLink "Leave" "Living Room" "">>
<</switch>><<HouseNPCmark>>
<<switch $location.sub>>
<<case "">>
<<LocImg "mc_house" "kitchen">>
<<include "MC House Event Hub">>
<br>
<<if $NPCstat[0].location == "Kitchen" and $NPCstat[1].location == "Kitchen">>
<<if $time.daytime == 0>>
$NPCstat[0].name and $NPCstat[1].name are having breakfast.
<br><br>
<<set _inf = "Have breakfast with them [img[$skip_time_img]]">>
<center>@@.btnWide;<<button _inf "Kitchen">>
<<run skiptime(1)>>
<<set $location.sub = "breakfast">>
<<set $short.random = 0>>
<<set $short.random = random(0,8)>>
<</button>>@@</center>
<br>
<<set _inf = "Look at your " + $title.mother>>
<<btnLink _inf "Kitchen" "breakfast(look mom)">>
<<set _inf = "Look at your " + $title.sister>>
<<btnLink _inf "Kitchen" "breakfast(look sis)">>
<</if>>
<<elseif $NPCstat[0].location == "Kitchen">>
$NPCstat[0].name is here.
<br><br>
<<btnLink "Approach her" "Kitchen" "mom(main)">>
<<else>>
There is nobody here.
<br>
<</if>>
<br>
<<btnLink "Leave Room" "Hallway" "">>
<<case "breakfast">>
<<if $short.random >= 3>>
<<if $MomTrait[1] <= 1>>
<<SmallImg "breakfast">>
<<TH "Delicious as always">>
<<btnLink "Finish breakfast" "Hallway" "">>
<<else>>
<<NPCmedia "landlady" "breakfast touch" 1>>
<br>
As soon as you empty the plate, your $title.mother comes right up to you and tries to put more food on it.
<br>
<<set _txt = "Thanks, " + $title.mom + ", I'm full.">>
<br><<PHR "mc" _txt>>
<<set _txt = "Don't be silly, " + $title.son + ". You're a grown man, you need more calories.">>
<br><<PHR 0 _txt>>
<br>
<br>You feel her hand begin to gently stroke your shoulder.
<br>
<br><<PHR 0 "You need to eat well to keep your muscles up.">>
<<set _txt = "Okay, " + $title.mom + ".">>
<br><<PHR "mc" _txt>>
<br><br>
<<btnLink "Finish breakfast" "Hallway" "">>
<</if>>
<<elseif $short.random == 0>>
<<SmallImg "breakfast">>
<<set _txt = "I saw your friend, " + $NPCstat[3].name + ", yesterday. He was skateboarding from downtown.">>
<br><<PHR 0 _txt>>
<br><<PHR "mc" "Weird, I don't recall him mentioning that he had any business there.">>
<br><<PHR 0 "I offered to give him a ride, but he refused. Said he still had a couple of places to visit.">>
<br><<PHR "mc" "I see.">>
<br><br>
<<btnLink "Finish breakfast" "Hallway" "">>
<<elseif $short.random == 1>>
<<SmallImg "breakfast">>
<<set _txt = $NPCstat[1].name + ", don't forget to cover your head today. The weather forecast promised a heatwave today.">>
<br><<PHR 0 _txt>>
<<set _txt = "But " + $title.mom + "! You know I hate hats.">>
<br><<PHR 1 _txt>>
<<if $title.mom == "Mom">>
<<set _txt = "Don't Mom me. ">>
<<else>>
<<set _txt = "Don't Ms me. ">>
<</if>>
<<set _txt = _txt + $mc.name + ", you should get a cap, too.">>
<br><<PHR 0 _txt>>
<br><<PHR "mc" "Mm-hmm.">>
<br><br>
<<btnLink "Finish breakfast" "Hallway" "">>
<<elseif $short.random == 2>>
<<SmallImg "breakfast">>
<br><<PHR 0 "You know, I was thinking maybe we could get some meat and veggies and have a barbecue night this weekend? What do you say?">>
<<set _txt = "Sorry, " + $title.mom + ", I've already planned a shopping trip with Olivia.">>
<br><<PHR 1 _txt>>
<<set _txt = "You're changing your closet every week as it is. I'd love to spend the weekend with you, " + $title.mom + ".">>
<br><<PHR "mc" _txt>>
<br>
<br>$NPCstat[1].name turns to you and sticks out her tongue.
<br>
<br><<PHR 1 "All right. I'll think about it.">>
<br><br>
<<btnLink "Finish breakfast" "Hallway" "">>
<</if>>
<<case "breakfast(look mom)">>
<<if $MomTrait[0] == 0>>
<<NPCmedia "landlady" "kitchen morning" 0>>
<<elseif $MomTrait[0] <= 2>>
<<NPCmedia "landlady" "kitchen morning_2" 0>>
<</if>>
<br>
<<btnLink "Look away" "Kitchen" "">>
<<case "breakfast(look sis)">>
<<NPCmedia "roommate" "kitchen morning" 0>>
<br>
<<btnLink "Look away" "Kitchen" "">>
<<case "mom(main)">>
<<NPCmedia "landlady" "kitchen weekend" 1>>
<br>
$NPCstat[0].name is cooking.
<br><br>
<<if $MomTrait[1] >= 1>>
<<btnLink "Grab her ass" "Kitchen" "mom(grab ass)">>
<br>
<</if>>
<<btnLink "Leave" "Kitchen" "">>
<<case "mom(grab ass)">>
<<NPCmedia "landlady" "grab ass" 1>>
<br>
You walk up to your $title.mother and put your hand on her ass without any hesitation. She doesn't pay any attention to it.
<br>
<<set _txt = "What are you cooking, " + $title.mom + "?">>
<br><<PHR "mc" _txt>>
<br><<PHR 0 "Apple pie.">>
<br><<PHR "mc" "Wow, I love apples.">>
<br>
<br>Your fingers squeeze her buttock.
<br>
<<set _txt = $mc.name + ", don't disturb me.">>
<br><<PHR 0 _txt>>
<br><<PHR "mc" "Okay.">>
<br><br>
<<btnLink "Leave" "Kitchen" "">>
<</switch>><<HouseNPCmark>>
<<switch $location.sub>>
<<case "">>
<<if $NPCstat[0].location == "Bathroom">>
<<if $MomTrait[0] <= 1>>
<<LocImg "mc_house" "closed_door">>
<br>
The door to bathroom is closed. It looks like your $title.mother is taking shower.
<br>
<<else>>
<<LocImg "mc_house" "closed_door">>
<br>
The bathroom door is ajar, but it looks like someone is inside.
<br><br>
<<btnLink "Go inside" "Bathroom" "melinda(bath)">>
<</if>>
<<elseif $NPCstat[1].location == "Bathroom">>
<<LocImg "mc_house" "closed_door">>
<br>
The door to bathroom is closed. It looks like your $title.sister is taking shower.
<br>
<<else>>
<<LocImg "mc_house" "bathroom">>
<br>
There is nobody here.
<br>
<</if>>
<br>
<<btnLink "Leave" "Hallway" "">>
<<case "melinda(bath)">>
<<NPCmedia "landlady" "bathroom peek" 1>>
<br>
You see your $title.mother, apparently just getting into the bathroom.
<br>
<<set _txt = "You need something, " + $title.son + "?">>
<br><<PHR 0 _txt>>
<br><<PHR "mc" "I wanna get some... hand cream.">>
<br><<PHR 0 "All right. Don't mind me.">>
<br>
<br>With those words, she plunges into the water up to her shoulders.
<br><br>
<<btnLink "Leave" "Hallway" "">>
<</switch>><<HouseNPCmark>>
<<switch $location.sub>>
<<case "">>
<<if $time.daytime >= 5>>
<</if>>
<br>
<<btnLink "Leave Room" "Hallway" "">>
<<case "melinda(main)">>
<br>
<<btnLink "Leave Room" "Hallway" "">>
<</switch>><<HouseNPCmark>>
<<switch $location.sub>>
<<case "">>
<<LocImg "mc_house" "garden">>
<br>
<<if $NPCstat[0].location == "Backyard" and $time.daytime == 0>>
$NPCstat[0].name is doing yoga.
<br><br>
<<btnLink "Watch her" "Backyard" "mom(yoga)">>
<<elseif $NPCstat[0].location == "Backyard" and $time.daytime == 3>>
<<if $mcHouse.pool < 5>>
$NPCstat[0].name's resting in the backyard.
<br><br>
<<btnLink "Approach her" "Backyard" "mom(backyard)">>
<<else>>
$NPCstat[0].name is tanning.
<br><br>
<<btnLink "Watch her" "Backyard" "mom(tan)">>
<</if>>
<<else>>
There is nobody here.
<br>
<</if>>
<<if $mcHouse.pool >= 1 and $mcHouse.pool < 5 and $time.daytime <= 4>>
<br>
<<btnLink "Clean pool area" "Backyard" "clean pool" 1>>
<</if>>
<br>
<<btnLink "Leave" "Hallway" "">>
<<case "clean pool">>
<<set $mcHouse.pool += 1>>
<<if $mcHouse.pool == 2>><<set _temp = 25>><</if>>
<<if $mcHouse.pool == 3>><<set _temp = 50>><</if>>
<<if $mcHouse.pool == 4>><<set _temp = 75>><</if>>
<<if $mcHouse.pool == 5>><<set _temp = 100>><</if>>
<<LocImg "mc_house" "clean pool">>
<br>
You are cleaning up around the pool for the next few hours.
<br><br>
<b><i>You're finished at _temp%</i></b>
<br><br>
<<if $time.daytime <= 4 and $mcHouse.pool < 5>>
<<btnLink "Continue" "Backyard" "clean pool" 1>>
<</if>>
<<btnLink "Finish" "Backyard" "">>
<<case "mom(yoga)">>
<<NPCmedia "landlady" "yoga_1" 1>>
<br>
<<btnLink "Leave" "Backyard" "">>
<<case "mom(backyard)">>
<<if $MomTrait[0] == 0>>
<<NPCmedia "landlady" "backyard rest_1" 0>>
<<set _txt = "Hey, " + $title.mom + ". Maybe you need help with something?">>
<br><<PHR "mc" _txt>>
<<set _txt = "Thanks, " + $title.son + ", but not today.">>
<br><<PHR 0 _txt>>
<br><br>
<<btnLink "Leave" "Backyard" "">>
<<elseif $MomTrait[0] <= 2 and $mcHouse.pool == 0>>
<<set $mcHouse.pool = 1>>
<<NPCmedia "landlady" "backyard rest_2" 0>>
<<set _txt = "Hey, " + $title.mom + ". Maybe you need help with something?">>
<br><<PHR "mc" _txt>>
<br><<PHR 0 "Actually, I need. Could you clean the pool and the area around it?">>
<br>
<br>She pulls up the hem of her dress slightly, so that you can see a piece of her panties. It's obvious that she's doing this involuntarily, under the influence of the installation you gave her earlier.
<br>
<br><<PHR 0 "Pretty please.">>
<<set _txt = "No problem, " + $title.mom + ". I'll do it.">>
<br><<PHR "mc" _txt>>
<<set _txt = "Thanks, " + $title.son + ".">>
<br><<PHR 0 _txt>>
<br><br>
<<btnLink "Leave" "Backyard" "">>
<<elseif $MomTrait[0] <= 2 and $mcHouse.pool > 0>>
<<NPCmedia "landlady" "backyard rest_1" 0>>
<<set _txt = "Hey, " + $title.mom + ". Maybe you need help with something?">>
<br><<PHR "mc" _txt>>
<<set _txt = "Thanks, " + $title.son + ", but not today.">>
<br><<PHR 0 _txt>>
<br><br>
<<btnLink "Leave" "Backyard" "">>
<</if>>
<<case "mom(tan)">>
<<if $MomTrait[0] <= 1>>
<<NPCmedia "landlady" "backyard tanning" 0>>
<<elseif $MomTrait[0] <= 2>>
<<NPCmedia "landlady" "backyard tanning_2" 0>>
<</if>>
<br>
<<btnLink "Leave" "Backyard" "">>
<</switch>><<SchoolNPCmark>>
<<if $Navigation == 0>>
<<LocImg "school" "hallway">>
<<include "School Event Hub">>
<br>
<<if $time.daytime < 3>>
<<btnLink "Go to lesson" "School Class" "lesson" 1>>
<<else>>
<<btnLink "Classroom" "School Class" "">>
<</if>>
<<btnLink "Schoolyard" "School Backyard" "">>
<<if $time.daytime == 3>>
<br>
<<btnLink "Go home" "Hallway" "">>
<<set _inf = "Visit " + $NPCstat[2].name + " House">>
<<btnLink _inf "Chad House" "">>
<</if>>
<<elseif $Navigation == 1>>
<center><table style="width:100%">
<tr>
<td style="width:33%">
<<if $time.daytime < 3>>
<<set _inf = "Go to lesson">>
<<set _inf += " [img[$skip_time_img]]">>
<<btnImgLink _inf "School Class" "">>
<<else>>
<<btnImgLink "Classroom" "School Class" "">>
<</if>>
</td>
<td style="width:33%">
<<btnImgLink "Schoolyard" "School Backyard" "">>
</td>
<td style="width:33%">
<<btnImgLink "Old Classroom" "School Old Classroom" "">>
</td>
</tr>
</table></center>
<<include "School Event Hub">>
<hr>
<center><table style="width:100%">
<tr>
<td style="width:33%">
<<if $time.daytime == 3>>
<<btnImgLink "Go home" "Hallway" "">>
<</if>>
</td>
<td style="width:33%">
<<if $time.daytime == 3>>
<<set _inf = "Visit " + $NPCstat[2].name + " House">>
<<btnImgLink _inf "Chad House" "">>
<</if>>
</td>
<td style="width:33%">
</td>
</tr>
</table></center>
<<elseif $Navigation == 2>>
<center><table style="width:100%">
<tr>
<td style="width:50%">
<<if $time.daytime < 3>>
<<set _inf = "Go to lesson">>
<<set _inf += " [img[$skip_time_img]]">>
<<btnImgLink _inf "School Class" "">>
<<else>>
<<btnImgLink "Classroom" "School Class" "">>
<</if>>
</td>
<td style="width:50%">
<<btnImgLink "Schoolyard" "School Backyard" "">>
</td>
</tr>
<tr>
<td style="width:50%">
<<btnImgLink "Old Classroom" "School Old Classroom" "">>
</td>
<td style="width:50%">
</td>
</tr>
</table></center>
<<include "School Event Hub">>
<hr>
<center><table style="width:100%">
<tr>
<td style="width:50%">
<<if $time.daytime == 3>>
<<btnImgLink "Go home" "Hallway" "">>
<</if>>
</td>
<td style="width:50%">
<<if $time.daytime == 3>>
<<set _inf = "Visit " + $NPCstat[2].name + " House">>
<<btnImgLink _inf "Chad House" "">>
<</if>>
</td>
</tr>
</table></center>
<</if>><<if $time.daytime == 0 or $time.daytime == 1>>
<<set _img = "data/overall/morning.png">>
<<elseif $time.daytime == 2 or $time.daytime == 3>>
<<set _img = "data/overall/afternoon.png">>
<<elseif $time.daytime == 4>>
<<set _img = "data/overall/evening.png">>
<<else>>
<<set _img = "data/overall/midnight.png">>
<</if>>
<<set _t = $time.daytime>>
<<set _wd = $time.weekday>>
<<if $time.daytype == 0>>
<<set _td = "Weekdays">>
<<elseif $time.daytype == 1>>
<<set _td = "Weekends">>
<</if>>
<<if $location.sub == "" and $EventMark == "">>
<<if $time.daytime == 7>>
<<set _timepassage = "Your Room">>
<a data-passage=_timepassage data-setter="$location.sub to 'sleep'" class="timeImg">
<p class="timeText">$DayTime[_t], $WeekDay[_wd]</p>
<p class="timeHint">Go to sleep ➤</p>
<img class="timeImage" @src="_img">
</a>
<<else>>
<<set _timepassage = passage()>>
<a data-passage=_timepassage data-setter="skiptime(1)" class="timeImg">
<p class="timeText">$DayTime[_t], $WeekDay[_wd]</p>
<p class="timeHint">Skip Time ➤</p>
<img class="timeImage" @src="_img">
</a>
<</if>>
<<else>>
<a class="timeImg">
<p class="timeText">$DayTime[_t], $WeekDay[_wd]</p>
<<set _timehint ="You can't skip time during events or actions">>
<img class="timeImage" @src="_img" @title="_timehint">
</a>
<</if>>
<hr>
<span id="volume">
<<if $VolumeLevel == 0>>
@@.btnMuteV;<<button " ">>
<<set $VolumeLevel += 1>>
<<if $VolumeLevel > 3>>
<<set $VolumeLevel = 0>>
<</if>>
<<SoundSwitch>>
<<run VolumeLevelChange($VolumeLevel)>>
<</button>>@@
<<elseif $VolumeLevel == 1>>
@@.btnLowV;<<button " ">>
<<set $VolumeLevel += 1>>
<<if $VolumeLevel > 3>>
<<set $VolumeLevel = 0>>
<</if>>
<<SoundSwitch>>
<<run VolumeLevelChange($VolumeLevel)>>
<</button>>@@
<<elseif $VolumeLevel == 2>>
@@.btnMediumV;<<button " ">>
<<set $VolumeLevel += 1>>
<<if $VolumeLevel > 3>>
<<set $VolumeLevel = 0>>
<</if>>
<<SoundSwitch>>
<<run VolumeLevelChange($VolumeLevel)>>
<</button>>@@
<<elseif $VolumeLevel == 3>>
@@.btnHighV;<<button " ">>
<<set $VolumeLevel += 1>>
<<if $VolumeLevel > 3>>
<<set $VolumeLevel = 0>>
<</if>>
<<SoundSwitch>>
<<run VolumeLevelChange($VolumeLevel)>>
<</button>>@@
<</if>>
</span>
<br>
@@.btnBreakV;<<button " ">>
<<set $VolumeLevel = 0>>
<<SoundSwitch>>
<<run VolumeMute()>>
<</button>>@@
<hr>
Your money <<print $money.pocket>>$
<hr>
Your hypnosis power: $hypno.level
<br>Your voice power: $hypno.voice
<hr>
Your grades: $mc.study
<br>Your athleticism: $mc.buff
<<if $mc.massage >= 1>>
<br>Your massage skill: $mc.massage
<</if>>
<hr>
<<include "Caption NPC Progress">>
<br>
<<include "Caption NPC Progress Old">>
<br>
<<include "Caption Inventory">>
<hr>
<span id="autoplay">
<<include "Auto Play">>
</span>
<<set $NavigationType = 1>>
<<set $NavigationSlot = []>>
<<set $NavigationSlotName = []>>
<<set $AvatarSlot = []>>
<<set $location = {
main: "",
sub: ""
}>>
<<set $markHouse = {
mcroom: "",
mbedroom: "",
sisroom: "",
mbathroom: "",
living: "",
kitchen: "",
backyard: "",
hallway: "",
basement: ""
}>>
<<set $markSchool = {
backyard: "",
oldclass: ""
}>>
<<set $locDowntown = false>>
<<set $locAtt = []>>
<<set $locAtt[0] = {
name: "Your Room",
imgGroup: "mc_house",
imgId: "mc_room",
locked: false
}>>
<<set $locAtt[1] = {
name: "Master Bedroom",
imgGroup: "mc_house",
imgId: "mom_room",
locked: false
}>>
<<set $locAtt[2] = {
name: "Sister Room",
imgGroup: "mc_house",
imgId: "sis_room",
locked: false
}>>
<<set $locAtt[3] = {
name: "Living Room",
imgGroup: "mc_house",
imgId: "living",
locked: false
}>>
<<set $locAtt[4] = {
name: "Kitchen",
imgGroup: "mc_house",
imgId: "kitchen",
locked: false
}>>
<<set $locAtt[5] = {
name: "Backyard",
imgGroup: "mc_house",
imgId: "garden",
locked: false
}>>
<<set $locAtt[6] = {
name: "Bathroom",
imgGroup: "mc_house",
imgId: "bathroom",
locked: false
}>>
<<set $locAtt[7] = {
name: "Basement",
imgGroup: "mc_house",
imgId: "basement",
locked: false
}>>
<<set $locAtt[8] = {
name: "Hallway",
imgGroup: "mc_house",
imgId: "hallway",
locked: false
}>>
/* *** */
<<set $locAtt[9] = {
name: "School Hallway",
imgGroup: "school",
imgId: "facade",
locked: false
}>>
<<set $locAtt[10] = {
name: "School Class",
imgGroup: "school",
imgId: "class",
locked: false
}>>
<<set $locAtt[11] = {
name: "School Backyard",
imgGroup: "school",
imgId: "schoolyard",
locked: false
}>>
<<set $locAtt[12] = {
name: "School Old Classroom",
imgGroup: "school",
imgId: "old class",
locked: false
}>>
<<set $locAtt[13] = {
name: "School Facade",
imgGroup: "school",
imgId: "facade",
locked: false
}>>
/* *** */
<<set $locAtt[14] = {
name: "Chad House",
imgGroup: "places",
imgId: "chad house",
locked: false
}>>
<<set $locAtt[15] = {
name: "Local Store",
imgGroup: "places",
imgId: "local store",
locked: false
}>>
<<set $locAtt[16] = {
name: "Car Service",
imgGroup: "places",
imgId: "car service",
locked: false
}>><<widget "HouseNPCmarkRemove">>
<<set $NPCstat[0].location = "">>
<<set $NPCstat[1].location = "">>
<<set $markHouse.mcroom = "">>
<<set $markHouse.mbedroom = "">>
<<set $markHouse.sisroom = "">>
<<set $markHouse.mbathroom = "">>
<<set $markHouse.living = "">>
<<set $markHouse.kitchen = "">>
<<set $markHouse.backyard = "">>
<<set $markHouse.hallway = "">>
<<set $markHouse.basement = "">>
<</widget>>
<<widget "HouseNPCmark">>
/* -------------------Exceptions------------------- */
/* ------------------Exceptions end---------------- */
<<set _Mom = $NPCstat[0].name>>
<<set _Sis = $NPCstat[1].name>>
<<HouseNPCmarkRemove>>
<<if $time.weekday <= 3>>
<<if $time.daytime == 0>>
<<set $NPCstat[0].location = "Kitchen">>
<<set $markHouse.kitchen= " - " + _Mom>>
<<set $NPCstat[1].location = "Kitchen">>
<<set $markHouse.kitchen += " - " + _Sis>>
<<elseif $time.daytime == 1>>
<<set $NPCstat[0].location = "Master Bedroom">>
<<set $markHouse.mbedroom = " - " + _Mom>>
<<set $NPCstat[1].location = "Sister Room">>
<<set $markHouse.sisroom += " - " + _Sis>>
<<elseif $time.daytime == 2>>
<<set $NPCstat[0].location = "">>
<<set $NPCstat[1].location = "">>
<<elseif $time.daytime == 3>>
<<set $NPCstat[0].location = "">>
<<set $NPCstat[1].location = "">>
<<elseif $time.daytime == 4>>
<<set $NPCstat[0].location = "Living Room">>
<<set $markHouse.living = " - " + _Mom>>
<<if $time.weekday == 0 or $time.weekday == 2>>
<<set $NPCstat[1].location = "Sister Room">>
<<set $markHouse.sisroom += " - " + _Sis>>
<<else>>
<<set $NPCstat[1].location = "Living Room">>
<<set $markHouse.living += " - " + _Sis>>
<</if>>
<<elseif $time.daytime == 5>>
<<set $NPCstat[0].location = "Master Bedroom">>
<<set $markHouse.mbedroom = " - " + _Mom>>
<<set $NPCstat[1].location = "Bathroom">>
<<set $markHouse.sisroom += " - " + _Sis>>
<<elseif $time.daytime == 6>>
<<set $NPCstat[0].location = "Bathroom">>
<<set $markHouse.mbedroom = " - " + _Mom>>
<<set $NPCstat[1].location = "Sister Room">>
<<set $markHouse.sisroom += " - " + _Sis>>
<<elseif $time.daytime == 7>>
<<set $NPCstat[0].location = "Master Bedroom">>
<<set $markHouse.mbedroom = " - " + _Mom>>
<<set $NPCstat[1].location = "Sister Room">>
<<set $markHouse.sisroom += " - " + _Sis>>
<</if>>
<<elseif $time.weekday == 4>>
<<if $time.daytime == 0>>
<<set $NPCstat[0].location = "Kitchen">>
<<set $markHouse.kitchen= " - " + _Mom>>
<<set $NPCstat[1].location = "Kitchen">>
<<set $markHouse.kitchen += " - " + _Sis>>
<<elseif $time.daytime == 1>>
<<set $NPCstat[0].location = "Master Bedroom">>
<<set $markHouse.mbedroom = " - " + _Mom>>
<<set $NPCstat[1].location = "Sister Room">>
<<set $markHouse.sisroom += " - " + _Sis>>
<<elseif $time.daytime == 2>>
<<set $NPCstat[0].location = "">>
<<set $NPCstat[1].location = "">>
<<elseif $time.daytime == 3>>
<<set $NPCstat[0].location = "">>
<<set $NPCstat[1].location = "">>
<<elseif $time.daytime == 4>>
<<set $NPCstat[0].location = "Living Room">>
<<set $markHouse.living = " - " + _Mom>>
<<set $NPCstat[1].location = "Sister Room">>
<<set $markHouse.sisroom += " - " + _Sis>>
<<elseif $time.daytime == 5>>
<<set $NPCstat[0].location = "Living Room">>
<<set $markHouse.mbedroom = " - " + _Mom>>
<<set $NPCstat[1].location = "Bathroom">>
<<set $markHouse.sisroom += " - " + _Sis>>
<<elseif $time.daytime == 6>>
<<set $NPCstat[0].location = "Living Room">>
<<set $markHouse.mbedroom = " - " + _Mom>>
<<set $NPCstat[1].location = "">>
<<set $markHouse.sisroom += " - " + _Sis>>
<<elseif $time.daytime == 7>>
<<set $NPCstat[0].location = "Bathroom">>
<<set $markHouse.mbedroom = " - " + _Mom>>
<<set $NPCstat[1].location = "">>
<<set $markHouse.sisroom += " - " + _Sis>>
<</if>>
<<elseif $time.weekday == 5>>
<<if $time.daytime == 0>>
<<set $NPCstat[0].location = "Backyard">>
<<set $markHouse.backyard = " - " + _Mom>>
<<set $NPCstat[1].location = "Sister Room">>
<<set $markHouse.sisroom += " - " + _Sis>>
<<elseif $time.daytime == 1>>
<<set $NPCstat[0].location = "Bathroom">>
<<set $markHouse.bathroom = " - " + _Mom>>
<<elseif $time.daytime == 2>>
<<set $NPCstat[0].location = "Kitchen">>
<<set $markHouse.kitchen= " - " + _Mom>>
<<set $NPCstat[1].location = "">>
<<elseif $time.daytime == 3>>
<<set $NPCstat[0].location = "Backyard">>
<<set $markHouse.backyard = " - " + _Mom>>
<<set $NPCstat[1].location = "">>
<<elseif $time.daytime == 4>>
<<set $NPCstat[0].location = "Living Room">>
<<set $markHouse.living = " - " + _Mom>>
<<set $NPCstat[1].location = "Sister Room">>
<<set $markHouse.sisroom += " - " + _Sis>>
<<elseif $time.daytime == 5>>
<<set $NPCstat[0].location = "Master Bedroom">>
<<set $markHouse.mbedroom = " - " + _Mom>>
<<set $NPCstat[1].location = "Sister Room">>
<<set $markHouse.sisroom += " - " + _Sis>>
<<elseif $time.daytime == 6>>
<<set $NPCstat[0].location = "Master Bedroom">>
<<set $markHouse.mbedroom = " - " + _Mom>>
<<set $NPCstat[1].location = "Bathroom">>
<<set $markHouse.sisroom += " - " + _Sis>>
<<elseif $time.daytime == 7>>
<<set $NPCstat[0].location = "Master Bedroom">>
<<set $markHouse.mbedroom = " - " + _Mom>>
<<set $NPCstat[1].location = "Sister Room">>
<<set $markHouse.sisroom += " - " + _Sis>>
<</if>>
<<elseif $time.weekday == 6>>
<<if $time.daytime == 0>>
<<set $NPCstat[0].location = "Backyard">>
<<set $markHouse.backyard = " - " + _Mom>>
<<set $NPCstat[1].location = "Sister Room">>
<<set $markHouse.sisroom += " - " + _Sis>>
<<elseif $time.daytime == 1>>
<<set $NPCstat[0].location = "Bathroom">>
<<set $markHouse.bathroom = " - " + _Mom>>
<<elseif $time.daytime == 2>>
<<set $NPCstat[0].location = "Kitchen">>
<<set $markHouse.kitchen= " - " + _Mom>>
<<set $NPCstat[1].location = "">>
<<elseif $time.daytime == 3>>
<<set $NPCstat[0].location = "">>
<<set $NPCstat[1].location = "">>
<<elseif $time.daytime == 4>>
<<set $NPCstat[0].location = "">>
<<set $NPCstat[1].location = "Sister Room">>
<<set $markHouse.sisroom += " - " + _Sis>>
<<elseif $time.daytime == 5>>
<<set $NPCstat[0].location = "">>
<<set $NPCstat[1].location = "Sister Room">>
<<set $markHouse.sisroom += " - " + _Sis>>
<<elseif $time.daytime == 6>>
<<set $NPCstat[0].location = "Master Bedroom">>
<<set $markHouse.mbedroom = " - " + _Mom>>
<<set $NPCstat[1].location = "Bathroom">>
<<set $markHouse.sisroom += " - " + _Sis>>
<<elseif $time.daytime == 7>>
<<set $NPCstat[0].location = "Master Bedroom">>
<<set $markHouse.mbedroom = " - " + _Mom>>
<<set $NPCstat[1].location = "Sister Room">>
<<set $markHouse.sisroom += " - " + _Sis>>
<</if>>
<</if>>
<</widget>>
/* * * * */
<<widget "SchoolNPCmarkRemove">>
<<set $NPCstat[6].location = "">>
<<set $markSchool.backyard = "">>
<<set $markSchool.oldclass = "">>
<</widget>>
<<widget "SchoolNPCmark">>
/* -------------------Exceptions------------------- */
/* ------------------Exceptions end---------------- */
<<set _ashley = $NPCstat[6].name>>
<<SchoolNPCmarkRemove>>
<<if $time.weekday <= 4>>
<<if $time.daytime == 0>>
<<elseif $time.daytime == 1>>
<<elseif $time.daytime == 2>>
<<elseif $time.daytime == 3>>
<<if $NPCquest[6].status == "active">>
<<set $NPCstat[6].location = "School Old Classroom">>
<<set $markSchool.oldclass += " - " + _ashley>>
<</if>>
<<elseif $time.daytime == 4>>
<<elseif $time.daytime == 5>>
<<elseif $time.daytime == 6>>
<<elseif $time.daytime == 7>>
<</if>>
<</if>>
<</widget>><<set $maxnpc = 9>>
<<set $NPCstat = []>>
<<set $NPCquest = []>>
<<set $NPCmood = []>>
/* MOM */
<<set $NPCstat[0] = {
meet: true,
name: "Melinda",
lastname: "",
realname: "Cherie Deville",
gender: 0,
style: "landlady",
label: "landlady",
progress: 0,
session: false,
relax: 0,
control: 0,
location: ""
}>>
<<set $NPCquest[0] = {
status: "",
stage: "",
counter: 0
}>>
<<set $NPCmood[0] = {
arousal: 0
}>>
<<set $MomTrait = []>>
/* Exhibit Trait */
<<set $MomTrait[0] = 0>>
/* Intimacy Trait */
<<set $MomTrait[1] = 0>>
/* SISTER */
<<set $NPCstat[1] = {
meet: true,
name: "Amy",
lastname: "",
realname: "Anya Olsen",
gender: 0,
style: "roommate",
label: "roommate",
progress: 0,
session: false,
relax: 0,
control: 0,
location: ""
}>>
<<set $NPCquest[1] = {
status: "",
stage: "",
counter: 0
}>>
/* CHAD */
<<set $NPCstat[2] = {
meet: true,
name: "Chad",
lastname: "",
realname: "",
gender: 1,
style: "chad",
label: "chad",
progress: 0,
session: false,
relax: 0,
control: 0,
location: ""
}>>
<<set $NPCquest[2] = {
status: "",
stage: "",
counter: 0
}>>
/* DEAN */
<<set $NPCstat[3] = {
meet: true,
name: "Dean",
lastname: "",
realname: "",
gender: -1,
style: "dean",
label: "dean",
progress: 0,
session: false,
relax: 0,
control: 0,
location: ""
}>>
<<set $NPCquest[3] = {
status: "",
stage: "",
counter: 0
}>>
/* JOSEPH */
<<set $NPCstat[4] = {
meet: false,
name: "Joseph",
lastname: "",
realname: "",
gender: -1,
style: "common",
label: "joseph",
progress: 0,
session: false,
relax: 0,
control: 0,
location: ""
}>>
<<set $NPCquest[4] = {
status: "",
stage: "",
counter: 0
}>>
/* CAPRICE */
<<set $NPCstat[5] = {
meet: false,
name: "Caprice",
lastname: "",
realname: "Vanna Bardot",
gender: 0,
style: "caprice",
label: "caprice",
progress: 0,
session: false,
relax: 0,
control: 0,
location: ""
}>>
<<set $NPCquest[5] = {
status: "",
stage: "",
counter: 0
}>>
/* ASHLEY */
<<set $NPCstat[6] = {
meet: false,
name: "Ashley",
lastname: "",
realname: "Aria Lee",
gender: 0,
style: "ashley",
label: "ashley",
progress: 0,
session: false,
relax: 0,
control: 0,
location: ""
}>>
<<set $NPCquest[6] = {
status: "",
stage: "",
counter: 0
}>>
<<set $AshleyTrait = []>>
/* Ashley Grades */
<<set $AshleyTrait[0] = 0>>
/* MONIQUE */
<<set $NPCstat[7] = {
meet: false,
name: "Monique",
lastname: "",
realname: "Nicole Aniston",
gender: 0,
style: "monique",
label: "monique",
progress: 0,
session: false,
relax: 0,
control: 0,
location: ""
}>>
<<set $NPCquest[7] = {
status: "",
stage: "",
counter: 0
}>>
/* GRACE */
<<set $NPCstat[8] = {
meet: false,
name: "Grace",
lastname: "",
realname: "Joanna Angel",
gender: -1,
style: "grace",
label: "grace",
progress: 0,
session: false,
relax: 0,
control: 0,
location: ""
}>>
<<set $NPCquest[8] = {
status: "",
stage: "",
counter: 0
}>>
/* LILY */
<<set $NPCstat[9] = {
meet: false,
name: "Lily",
lastname: "",
realname: "Gabbie Carter",
gender: 0,
style: "lily",
label: "lily",
progress: 0,
session: false,
relax: 0,
control: 0,
location: ""
}>>
<<set $NPCquest[9] = {
status: "",
stage: "",
counter: 0
}>><<widget "LocImg">>
<<set _f = $args[0]>>
<<set _s = $args[1]>>
<<set _img = "data/locations/" + _f + "/" + _s + ".jpg">>
@@.pic;[img[_img]]@@
<</widget>>
<<widget "Img">>
<<set _img = $args[0]>>
@@.pic;[img[_img]]@@
<</widget>>
<<widget "SmallImg">>
<<set _f = $args[0]>>
<<set _img = "data/small/" + _f + ".jpg">>
@@.picS;[img[_img]]@@
<</widget>>
<<widget "OverallImg">>
<<set _f = $args[0]>>
<<set _img = "data/overall/" + _f + ".jpg">>
@@.picM;[img[_img]]@@
<</widget>>
<<widget "DialogImg">>
<<set _id = $args[0]>>
<<set _str = String(_id)>>
<<if _str == "mc" or _str == "mcvoice">>
<<set _img = "data/npc/mc/dialog_img.jpg">>
<<elseif _str.first() == "m">>
<<set _img = "data/npc/misc/" + _str + ".jpg">>
<<else>>
<<set _npc = LowerCase($NPCstat[_id].name)>>
<<if _id == 0>><<set _npc = "landlady">><</if>>
<<if _id == 1>><<set _npc = "roommate">><</if>>
<<set _img = "data/npc/" + _npc + "/dialog_img">>
<<if $args[1] == "msg">>
<<set _img = "data/npc/misc/message">>
<</if>>
<<if $args[1] == "angry">>
<<set _img += "(angry).jpg">>
<<else>>
<<set _img += ".jpg">>
<</if>>
<</if>>
@@.dlgImg;[img[_img]]@@
<</widget>>
<<widget "NPCmedia">>
<<set _path = "data/npc/" + $args[0] + "/" + $args[1]>>
<<if $args[2] == 0>>
<<set _path += ".jpg">>
<<Img _path>>
<</if>>
<<if $args[2] == 1>>
<<set _path += ".mp4">>
<div @class="'vid video'">
<<if $VolumeLevel == 0>>
<video autoplay loop playsinline onloadstart="this.volume=0.0">
<source @src="_path" type="video/mp4">
</video>
<<elseif $VolumeLevel == 1>>
<video autoplay loop playsinline onloadstart="this.volume=0.2">
<source @src="_path" type="video/mp4">
</video>
<<elseif $VolumeLevel == 2>>
<video autoplay loop playsinline onloadstart="this.volume=0.5">
<source @src="_path" type="video/mp4">
</video>
<<elseif $VolumeLevel == 3>>
<video autoplay loop playsinline onloadstart="this.volume=1.0">
<source @src="_path" type="video/mp4">
</video>
<</if>>
</div>
<</if>>
<</widget>>
<<widget "ActionMV">>
<<set _path = "data/action/" + $args[0] + ".mp4">>
<div @class="'vid video'">
<<if $VolumeLevel == 0>>
<video autoplay loop playsinline onloadstart="this.volume=0.0">
<source @src="_path" type="video/mp4">
</video>
<<elseif $VolumeLevel == 1>>
<video autoplay loop playsinline onloadstart="this.volume=0.2">
<source @src="_path" type="video/mp4">
</video>
<<elseif $VolumeLevel == 2>>
<video autoplay loop playsinline onloadstart="this.volume=0.5">
<source @src="_path" type="video/mp4">
</video>
<<elseif $VolumeLevel == 3>>
<video autoplay loop playsinline onloadstart="this.volume=1.0">
<source @src="_path" type="video/mp4">
</video>
<</if>>
</div>
<</widget>>
<<widget "PHR">>
<<set _id = $args[0]>>
<<set _str = String(_id)>>
<<if _str == "mc">>
<<set _name = '<font color="MidnightBlue"><b>' + $mc.name + ':</b></font>'>>
<<if $DialogType == 1>>
<<= '@@.dialogbox;\n<<DialogImg _str>>' + _name + '<hr>\n$args[1]\n@@'>>
<<elseif $DialogType == 0>>
_name $args[1]
<</if>>
<<elseif _str == "mcvoice">>
<<set _name = '<font color="MidnightBlue"><b>' + $mc.name + ':</b></font>'>>
<<if $DialogType == 1>>
<<= '@@.dialogbox;\n<<DialogImg _str>>' + _name + '<hr>\n<font size="4"><b>$args[1]</b></font>\n@@'>>
<<elseif $DialogType == 0>>
_name <font size="4"><b>$args[1]</b></font>
<</if>>
<<elseif _str.first() == "m">>
<<set _name = '<font color="DarkSlateGray"><b>Man:</b></font>'>>
<<if _str == "m_MM">>
<<set _name = '<font color="DarkSlateGray"><b>Mysterious Man:</b></font>'>>
<</if>>
<<if $DialogType == 1>>
<<= '@@.dialogbox;\n<<DialogImg _str>>' + _name + '<hr>\n$args[1]\n@@'>>
<<elseif $DialogType == 0>>
_name $args[1]
<</if>>
<<elseif _str.first() == "f">>
<<else>>
<<if $args[1] == "msg">>
<<set _mood = "msg">>
<<set _message = $args[2]>>
<<elseif $args[1] == "angry">>
<<set _mood = "angry">>
<<set _message = $args[2]>>
<<elseif $args[1] == "yng">>
<<else>>
<<set _mood = "">>
<<set _message = $args[1]>>
<</if>>
<<if _id == 0>>
<<set _name = '<font color="MediumBlue"><b>' + $NPCstat[_id].name + ':</b></font>'>>
<</if>>
<<if _id == 1>>
<<set _name = '<font color="Indigo"><b>' + $NPCstat[_id].name + ':</b></font>'>>
<</if>>
<<if _id == 2>>
<<set _name = '<font color="IndianRed"><b>' + $NPCstat[_id].name + ':</b></font>'>>
<</if>>
<<if _id == 3>>
<<set _name = '<font color="DarkSlateGray"><b>' + $NPCstat[_id].name + ':</b></font>'>>
<</if>>
<<if _id == 4>>
<<set _name = '<font color="DarkSlateGray"><b>' + $NPCstat[_id].name + ':</b></font>'>>
<</if>>
<<if _id == 5>>
<<set _name = '<font color="Chocolate"><b>' + $NPCstat[_id].name + ':</b></font>'>>
<</if>>
<<if _id == 6>>
<<set _name = '<font color="Maroon"><b>' + $NPCstat[_id].name + ':</b></font>'>>
<</if>>
<<if _id == 7>>
<<set _name = '<font color="DarkMagenta"><b>' + $NPCstat[_id].name + ':</b></font>'>>
<</if>>
<<if _id == 8>>
<<set _name = '<font color="IndianRed"><b>' + $NPCstat[_id].name + ':</b></font>'>>
<</if>>
<<if _id == 9>>
<<set _name = '<font color="Indigo"><b>' + $NPCstat[_id].name + ':</b></font>'>>
<</if>>
<<if $DialogType == 1>>
<<= '@@.dialogbox;\n<<DialogImg _id _mood>>' + _name + '<hr>\n_message\n@@'>>
<<elseif $DialogType == 0>>
_name _message
<</if>>
<</if>>
<</widget>>
<<widget "TH">>
<blockquote><<= '@@.thought;\n$args[0]\n@@'>></blockquote>
<</widget>><<set $mc = {
name: "Steven",
study: 0,
buff: 0,
massage: 0
}>>
<<set $hypno = {
level: 0,
voice: 0
}>>
<<set $title = {
mother: "Landlady",
mom: "",
sister: "Roommate",
sis: "",
son: "",
tenant: "",
brother: "",
bro: ""
}>>
<<set $action = {
study: false,
train: false,
massage: false,
massagelearn: false
}>>
<<set $item = {
pendant: false,
massageoil: false
}>>
<<set $money = {
pocket: 100
}>>
<<set $mcHouse = {
pool: 0
}>><<switch $EventMark>>
<<case "main">>
<<set $NPCstat[0].progress += 1>>
<<set $NPCstat[0].session = true>>
<<set $NPCstat[0].relax = 1>>
<<NPCmedia "landlady" "watch_tv" 0>>
<br>
You decide to start slow and initiate a conversation about her work.
<br>
<<set _txt = "How was your day, " + $title.mom + "?">>
<br><<PHR "mc" _txt>>
<br><<PHR 0 "Just awful, my current client just pisses me off with his stupidity. Plus, he's a total sexist.">>
<br><<PHR "mc" "Then why don't you turn him down?">>
<br><<PHR 0 "Other than me and Peterson, we don't have any other people who are qualified for this deal, but he is busy with another client right now. God, just thinking about this day is giving me a headache.">>
<<set _txt = "You know, " + $title.mom + ", I was recently researching new methods for mental relaxation. If you want, I can show you a pair.">>
<br><<PHR "mc" _txt>>
<br>
<br>You pull the pendant out of your pocket. $NPCstat[0].name looks at you incredulously.
<br>
<<set _txt = "I wish you'd studied instead, " + $mc.name + ".">>
<br><<PHR 0 _txt>>
<<set _txt = "My grades aren't that bad, " + $title.mom + ". Come on, it can really help you relax.">>
<br><<PHR "mc" _txt>>
<br><<PHR 0 "All right, let's give it a try.">>
<<set _txt = "Okay, " + $title.mom + ". All you have to do is keep your eyes on that locket. Focus solely on it.">>
<br><<PHR "mc" _txt>>
<br><br>
<<LocImg "overall" "pendant">>
<br>You start swinging the pendant from side to side. At first your $title.mother doesn't really try to follow its movements, but soon you notice that her pose becomes more restful and her attention focuses entirely on the pendant.
<br>
<br><<PHR "mc" "You're doing great.">>
<br>
<br>You try to speak as quietly and smoothly as possible.
<br>
<br><<PHR "mc" "Imagine a place where you'd like to be right now. It could be a sunny beach or a green meadow with lots of flowers. It could also be a place from the past. Just relax and let that place itself arise in your mind.">>
<br>
<br>$NPCstat[0].name's eyes move in rhythm with the fluctuations of the pendant. It looks like she's already fallen into a kind of trance.
<br>
<br><<PHR "mc" "Now describe this place.">>
<br><<PHR 0 "I am in a room with a lot of light around me. It's my mother's kitchen.">>
<br><<PHR "mc" "Go on. Describe how you feel, describe the smells you feel.">>
<br><<PHR 0 "I can smell a pie cooking and can feel a warmth of the sunlight coming in through the open window.">>
<br><<PHR "mc" "What do you see outside the window?">>
<<set _txt = "I see a green meadow with a girl and a boy running around. That's you and " + $NPCstat[1].name + ".">>
<br><<PHR 0 _txt>>
<<TH "She seems to be remembering that summer when we lived at her mother's house.">>
<<PHR "mc" "It's a wonderful place. Quiet, bright and safe. No one can harm you while you're here.">>
<br><<PHR 0 "No one can harm me.">>
<br>
<br>You seem to be doing a good work with her. It's time to give the installation.
<br><br>
<<NPCmedia "landlady" "eyes" 0>>
<br><<PHR "mc" "Now, when someone tries to harm you, imagine yourself in that hidden place. No negative emotion can come into it, and no one can harm you while you inside that place.">>
<br><<PHR 0 "No one can harm me.">>
<br><<PHR "mc" "Okay. Now I'm going to count to three and you go back to the real world. One... Two... Three...">>
<br>
<br>As if by magic, $NPCstat[0].name's eyes are clearing up.
<br>
<<set _txt = "Oh, " + $mc.name + ". Did I doze off?">>
<br><<PHR 0 _txt>>
<br><<PHR "mc" "Yeah, you could say that. Are you feeling better?">>
<br>
<br>Your $title.mother is stretching, and her breasts are moving up, making you involuntarily follow their movement.
<br>
<br><<PHR 0 "You know, I really feel refreshed. What did you do?">>
<br><<PHR "mc" "Just use a pair of verbal techniques.">>
<br><<PHR 0 "Really? What people just don't invent these days. Okay, now I know who I should call if I get another headache.">>
<br>
<br>She smiles warmly at you, which makes you feel proud of the work you've done.
<br><br>
<<btnEventLink "Finish session" "Living Room" "">>
<</switch>><<switch $EventMark>>
<<case "main">>
<<set $NPCstat[0].progress += 1>>
<<set $NPCstat[0].session = true>>
<<set $NPCstat[0].relax = 2>>
<<NPCmedia "landlady" "watch_tv" 0>>
<br>
You're starting the conversation with usual topic again.
<br>
<<set _txt = "Hey, " + $title.mom + ". Anything new happen at work?">>
<br><<PHR "mc" _txt>>
<br>
<br>As soon as you bring up the work theme, your $title.mother's eyes start shining.
<br>
<<set _txt = $mc.name + "! I don't know what you did, but I feel myself like a different person. A lot of things that used to annoy me all the time now feel insignificant for me. And... Remember that annoying client I told you about?">>
<br><<PHR 0 _txt>>
<br><<PHR "mc" "Yep.">>
<br><<PHR 0 "We got into negotiations again, but now I didn't feel any anger toward him. On the contrary, I could barely keep from laughing at his advances. In the end, I just beat him at every point.">>
<br><<PHR "mc" "I am very happy for you. Maybe you wanna repeat session and improve results?">>
<br><<PHR 0 "You know, maybe it's not a bad idea.">>
<br>
<br>You don't hesitate to take out the pendant and repeat the same procedure you did to her before. This time she enters to trance much faster, mostly because she makes an effort to do it herself.
<br><br>
<<LocImg "overall" "pendant">>
<br><<PHR "mc" "Okay, now visualize your hidden place again. Try to expand it. Do you remember that orchard near your mother's house?">>
<br><<PHR 0 "Yes, I can see it.">>
<br><<PHR "mc" "Imagine yourself in the middle of that garden. A warm wind is blowing, and you can feel your hair rippling. You can smell a damp smell of the earth and ripening apples.">>
<br><<PHR 0 "It feels so good.">>
<br><<PHR "mc" "But you're also feeling tired. You've been working in the orchard all day and now your muscles are tense. You wanna get rid of that feeling.">>
<br><<PHR 0 "Yes, I want it.">>
<br><<PHR "mc" "Then close your eyes.">>
<br>
<br>She follows your order. You slowly walk around her in a circle and stand right behind her.
<br><br>
<<NPCmedia "landlady" "hypno boobs" 0>>
<<set _txt = "There is someone else in the garden besides you. He comes up behind you and you realize that it is your " + $title.son + ". You ask him to massage your shoulders.">>
<br><<PHR "mc" _txt>>
<br>
<br>Now in the real world, you put your hands on her shoulders and start gently rubbing them. Your $title.mother responds by lifting them slightly towards your movements.
<br>
<<set _txt = "Your hands are so big, " + $mc.name + ". You've grown so much.">>
<br><<PHR 0 _txt>>
<br><<PHR "mc" "You feel your exhaustion is going away under his touch. Your muscles are relaxing.">>
<<set _txt = "Don't stop, " + $mc.name + ".">>
<br><<PHR 0 _txt>>
<br><<PHR "mc" "But there're another area that need attention. You feel a lot of tension in your chest and you want him to massage there, too.">>
<br><<PHR 0 "That is so wrong.">>
<br>
<br>Even though she doesn't explicitly agree, her voice remains as calm as before. So you work up the courage and put your hands lower, on her breasts. $NPCstat[0].name doesn't react in any way, and you decide to continue.
<br>
<br><<PHR "mc" "He gently caresses your breasts. You like his touch and want him to be more insistent.">>
<br>
<br>Even through the double layer of fabric from her shirt and bra, you can feel the firmness of her gorgeous breasts. You lift them up a little, enjoying their weight.
<<TH "I can't believe I'm doing this.">>
<<PHR "mc" "Your body becomes lighter. All the accumulated tiredness disappears.">>
<br>
<br>You play with her breasts for a while longer, but it comes time to end the session. You take your hands off her breasts, and for a moment you imagine that a sigh of disappointment escapes her lips.
<br>
<br><<PHR "mc" "Now I'm going to count to three and you're back in the real world. One... two... Three...">>
<br>
<br>$NPCstat[0].name opens her eyes and begins looking around for you. She turns around and gives you a warm smile.
<br>
<<set _txt = "Oh, " + $mc.name + ", I feel like I've lost a decade.">>
<br><<PHR 0 _txt>>
<<set _txt = "What are you talking about, " + $title.mom + "? If you lost a decade, you'd become a teenager.">>
<br><<PHR "mc" _txt>>
<<set _txt = $mc.name + ", you're such a flatterer.">>
<br><<PHR 0 _txt>>
<<TH "Everything's going according to plan. I can't wait for the next session.">>
<<btnEventLink "Finish session" "Living Room" "">>
<</switch>><<switch $EventMark>>
<<case "main">>
<<set $NPCstat[0].progress += 1>>
<<set $NPCstat[0].session = true>>
<<set $NPCstat[0].relax = 3>>
<<NPCmedia "landlady" "watch_tv" 0>>
<br>
This time you decide to beat around the bush.
<br>
<<set _txt = "Hey, " + $title.mom + ". How about repeating our last session?">>
<br><<PHR "mc" _txt>>
<br><<PHR 0 "I don't mind. These sessions work great for me.">>
<br>
<br>You quickly put her in a trance. You tell her to close her eyes, and then you go behind her again.
<br>
<br><<PHR "mc" "You are in your mother's garden again. But this time you are lying in a hammock stretched between the trees. Sunlight breaks through the foliage, and a warm breeze caresses your hair and glides over your skin.">>
<br>
<br>Slowly, you start brushing your fingers along her neck. $NPCstat[0].name is breathing heavily, immersed in a state of trance.
<br>
<br><<PHR "mc" "Gradually the wind begins enveloping you. Its currents become stronger, but it doesn't wanna hurt you, on the contrary, it caresses you with love.">>
<br>
<br>Your palms begin to slide over her shoulders, sometimes going a little lower.
<br>
<br><<PHR "mc" "You love this sensation and decide to take off your shirt to feel this wind with all your skin.">>
<br>
<br>Mesmerized by your words, $NPCstat[0].name pulls down straps of her top. You help her, and you see her huge breasts and flat stomach. Your hands slide down along her collarbones, reaching top of her breasts. The tips of your fingers touch the edge of her bra.
<br><br>
<<NPCmedia "landlady" "hypno boobs_2" 0>>
<br><<PHR "mc" "The wind tickles your skin, making every hair on your body tingle with pleasure. You don't want that wind stops.">>
<br>
<br>Your $title.mother's breathing becomes more intense, but not only hers. Your heart is also pounding madly, and desire is slowly taking over your mind.
<br>
<br><<PHR "mc" "You decide to take off your bra, too, to feel the wind on your breasts.">>
<br>
<br>With these words you pull cups of her bra down, exposing her pale breasts.
<br>
<br><<PHR "mc" "You feel as if the wind currents are turning into invisible hands.">>
<br>
<br>Your hands slide lower on her soft skin, and you can barely contain yourself from squeezing those tits. Your cock is as hard as a solid rock. You clench your fingers on her hard nipples, making her wince. You tease her nipples, never stop inspiring her with sweet words. Now she's completely in your power, it's time to make an installation.
<br><br>
<<btnEventLink "Now she's more open about showing her skin around the house" "Mom Hypno Scene 3" "installation">>
<<case "installation">>
<<set $MomTrait[0] = 1>>
<<NPCmedia "landlady" "hypno boobs_2" 0>>
<br><<PHR "mc" "You love feeling that titillating wind on your skin. Now every time you expose your body, that exciting sensation is taking over your body again.">>
<br>
<br>$NPCstat[0].name responds with a long, passionate moan. You wanna play with her tits some more, but it's time to end the session. You put the cups of her bra back in place.
<br>
<br><<PHR "mc" "Now I'm going to count to three and you go back to the real world. One... two... three...">>
<br>
<br>$NPCstat[0].name opens her eyes and turns to you.
<br>
<br><<PHR 0 "It was wonderful, as always.">>
<br>
<br>Then she notices that straps of her top are down, but she doesn't panic and quietly start pulling them up.
<br>
<br><<PHR 0 "Oh, this is embarrassing. I don't know how that happened.">>
<br><<PHR "mc" "Don't worry, I barely saw anything.">>
<br><<PHR 0 "Thank god, or I'd have burned with embarrassment.">>
<br>
<br>But despite what she said, one of straps of her top remains down. Your instillation seems to be working.
<br><br>
<<btnEventLink "Finish session" "Living Room" "">>
<</switch>><<widget "StartNewDay">>
<<set $time.daytime = 0>>
<<set $time.weekday += 1>>
<<if $time.weekday > 6>>
<<set $time.weekday = 0>>
<</if>>
<<set $time.monthday += 1>>
<<if $time.monthday > 28 and $time.month == 1>>
<<set $time.monthday = 1>>
<<set $time.month += 1>>
<</if>>
<<if $time.monthday > 30 and ($time.month == 3 or $time.month == 5 or $time.month == 8 or $time.month == 10)>>
<<set $time.monthday = 1>>
<<set $time.month += 1>>
<</if>>
<<if $time.monthday > 31 and ($time.month == 0 or $time.month == 2 or $time.month == 4 or $time.month == 6 or $time.month == 7 or $time.month == 9 or $time.month == 11)>>
<<set $time.monthday = 1>>
<<set $time.month += 1>>
<</if>>
<<if $time.month == 12>>
<<set $time.month = 0>>
<</if>>
<<set $time.date += 1>>
/* Action reset */
<<set $action.study = false>>
<<set $action.train = false>>
<<set $action.massage = false>>
<<set $action.massagelearn = false>>
/* NPC Mood */
/* Mom masturbate */
<<if $NPCstat[0].relax >= 5>>
<<if $NPCmood[0].arousal >= 100>>
<<set $NPCmood[0].arousal = 0>>
<<else>>
<<set $NPCmood[0].arousal += 15>>
<</if>>
<</if>>
/* NPC Counters */
<<set $NPCstat[0].session = false>>
<<set $NPCstat[1].session = false>>
<<set $NPCstat[2].session = false>>
<<set $NPCstat[4].session = false>>
<<set $NPCstat[5].session = false>>
<<set $NPCstat[6].session = false>>
<<for _i to 0; _i <= $maxnpc; _i++>>
<<if $NPCquest[_i].counter > 0>>
<<set $NPCquest[_i].counter -= 1>>
<</if>>
<</for>>
<</widget>><<SchoolNPCmark>>
<<switch $location.sub>>
<<case "">>
<<LocImg "school" "class">>
<br>
<<if $time.daytime < 3>>
There was nothing special about this lesson.
<<else>>
There're nobody here.
<</if>>
<br><br>
<<btnLink "Leave" "School Hallway" "">>
<<if $time.daytime == 0>>
<<run skiptime(2)>>
<<elseif $time.daytime < 3>>
<<run skiptime(1)>>
<</if>>
<<case "lesson">>
<<LocImg "school" "class">>
<br>
There was nothing special about this lesson.
<br><br>
<<btnLink "Leave" "School Hallway" "">>
<</switch>><<HouseNPCmark>>
<<switch $location.sub>>
<<case "">>
<<if $time.daytime >= 5>>
<</if>>
<br>
<<btnLink "Leave Room" "Hallway" "">>
<<case "melinda(main)">>
<br>
<<btnLink "Leave Room" "Hallway" "">>
<</switch>>
<<switch $EventMark>>
<<case "">>
<center>@@.btnWide;<<button "Wait for her" "Mom Massage Scenes">>
<<set $EventMark = "main">>
<<set $location.sub = "">>
<</button>>@@</center>
<<= '@@.thought;\
n<center><b>$args[0]</></center>
<hr>
$args[0]
\
n@@'>>
<<if $time.daytime == 0 or $time.daytime == 1>>
<<='@@.morning;\n
<table style="width:90%"><tr><td align="center">
<b>
<<set _t = $time.daytime>>
<<if $time.daytype == 0>>
<<set _td = "Weekdays">>
<<elseif $time.daytype == 1>>
<<set _td = "Weekends">>
<</if>>
$DayTime[_t], _td
</b>
<br><br><br>
</td></tr></table>
\n@@'>>
<<elseif $time.daytime == 2 or $time.daytime == 3>>
<<='@@.afternoon;\n
<table style="width:90%"><tr><td align="center">
<b>
<<set _t = $time.daytime>>
<<if $time.daytype == 0>>
<<set _td = "Weekdays">>
<<elseif $time.daytype == 1>>
<<set _td = "Weekends">>
<</if>>
$DayTime[_t], _td
</b>
<br><br><br>
</td></tr></table>
\n@@'>>
<<elseif $time.daytime == 4>>
<<='@@.evening;\n
<table style="width:90%"><tr><td align="center">
<b>
<<set _t = $time.daytime>>
<<if $time.daytype == 0>>
<<set _td = "Weekdays">>
<<elseif $time.daytype == 1>>
<<set _td = "Weekends">>
<</if>>
$DayTime[_t], _td
</b>
<br><br><br>
</td></tr></table>
\n@@'>>
<<else>>
<<='@@.midnight;\n
<table style="width:90%"><tr><td align="center">
<b>
<<set _t = $time.daytime>>
<<if $time.daytype == 0>>
<<set _td = "Weekdays">>
<<elseif $time.daytype == 1>>
<<set _td = "Weekends">>
<</if>>
$DayTime[_t], _td
</b>
<br><br><br>
</td></tr></table>
\n@@'>>
<</if>>
<hr>
<<if $time.date == 4>>
<<set $time.daytype = 1>>
<<set $time.weekday = 5>>
<br>
<<TH "Finally, a weekend. But if there's nothing interesting coming up, it's better to skip it.">>
<b><i>From now on, you can switch between weekends and weekdays. This option is available in the early morning, in the main character room</i></b>
<br>
<</if>>
<center><table style="width:100%">
<tr>
<td style="width:33%">
<font color="white">
<center><b>$NPCstat[0].name - $NPCstat[0].realname</b></center>
</font>
<div class="flipcard">
<div class="content">
<div class="front">
<<set _img = "data/npc/landlady/intro.jpg">>
@@.pic;[img[_img]]@@
</div>
<div class="back">
<<set _img = "data/overall/intro.jpg">>
@@.pic;[img[_img]]@@
<span class="info">
<<include "Test">>
</span>
</div>
</div>
</div>
</td>
<td style="width:33%">
</td>
<td style="width:33%">
</td>
</tr>
</table></center><<switch $EventMark>>
<<case "main">>
<<set $NPCstat[1].progress += 1>>
<<set $NPCstat[1].session = true>>
<<set $NPCstat[1].control = 1>>
<<NPCmedia "roommate" "voice scene" 0>>
<br>
When you enter the room, you find your $title.sister looking at that book.
<br>
<br><<PHR "mc" "What are you doing here?">>
<br><<PHR 1 "angry" "Trying to find clues and figure out what you're plotting.">>
<br><<PHR "mc" "I don't know what you're talking about.">>
<<set _txt = "You think I don't notice a change in " + $title.mom + " behavior. Besides, I came out of my room the other day and I noticed you two in the living room.">>
<br><<PHR 1 "angry" _txt>>
<<TH "Damn!">>
<<PHR "mc" "It's not what you think. I was just helping her get rid of her stress.">>
<br><<PHR 1 "angry" "Yeah, then why does that book say something about hypnosis and controlling people.">>
<<TH "Can she read a book, too?">>
<<set _txt = $NPCstat[1].name + ", put the book down. I don't want any trouble.">>
<<PHR "mc" _txt>>
<<set _txt = "No, you don't. But you have one. I'm going to tell everyting to our " + $title.mother + ".">>
<br><<PHR 1 "angry" _txt>>
<br>
<br>She heads to the exit from the room, but you block her way. You grab the book and you two start fighting. Your heart beats like mad, and you almost manage to snatch the book from her clutches as your $title.sister bites your hand, forcing you to let her go.
<br>
<br><<PHR "mc" "Are you crasy?">>
<<set _txt = "Don't touch me! Wait, " + $title.mom + " gonna hear about your tricks soon.">>
<br><<PHR 1 "angry" _txt>>
<br>
<br>You feel how anger boiling up inside you, and everything around is moving in slow motion.
<br>
<br><<PHR "mcvoice" "Stop right there!">>
<br>
<br>To your surprise, your $title.sister freezes.
<br>
<br><<PHR "mcvoice" "Turn to me.">>
<br>
<br>She turns slowly. Your body seems to act on its own, and you can watch as you walks over to $NPCstat[1].name and takes the book from her hands.
<br>
<<set _txt = "You'll forget everything we talked about here. You won't notice anything strange about " + $NPCstat[0].name + " anymore.">>
<br><<PHR "mcvoice" _txt>>
<br><<PHR 1 "angry" "Understood.">>
<br>
<br>Your $title.sister turns around and walks out of the room like a robot. At that very moment, you regain control of your body and almost fall to the floor.
<<TH "What the hell was that? You have to look in the book.">>
<<btnEventLink "Look inside the book" "Sis Voice Scene 1" "book">>
<<case "book">>
<<set $hypno.voice += 1>>
<<LocImg "overall" "BOOK">>
<br>
You flip through the pages of the book looking for information until you stumble upon a title that talks about voice using.
<br>
<br><i>Voice allows the user to bend other subjects to his will without having to hypnotize them. Requires high skill, but there have been cases where Voice was awakened when user found himselves in a dangerous situation.</i>
<<TH "Yeah, that's just what happened to me. I need to keep my ear to the ground.">>
<<btnEventLink "Leave" "Your Room" "">>
<</switch>><<if passage() == "Your Room">>
<<if $NPCstat[0].relax == 3 and $NPCstat[1].control == 0 and $time.daytime >= 4>>
<br>
<<= '@@.eventblock;\n<center><b>$NPCstat[1].name Invasion</b></center>
<hr>
When you enter your room, you find your $title.sister going through your stuff. She seems to have suspected something.
<br><br>
<<btnEventLink "Start Event" "Sis Voice Scene 1" "main">>
\n@@'>>
<</if>>
<<if $NPCquest[7].status == "active" and $NPCquest[7].stage == 0 and $NPCquest[7].counter == 0 and $time.daytime == 4>>
<br>
<<= '@@.eventblock;\n<center><b>New acquaintances</b></center>
<hr>
From your room, you hear women voices. One of them belongs to your $title.mother, and the other is unfamiliar to you. You decide to find out what is going on.
<br><br>
<<btnEventLink "Start Event" "Monique Start Scene" "main">>
\n@@'>>
<</if>>
<</if>>
<<if passage() == "Living Room">>
<<if $NPCquest[7].status == "active" and $NPCquest[7].stage == 0 and $NPCquest[7].counter == 0 and $time.daytime == 4>>
<br>
<<= '@@.eventblock;\n<center><b>New acquaintances</b></center>
<hr>
From living room, you hear women voices. One of them belongs to your $title.mother, and the other is unfamiliar to you. You decide to find out what is going on.
<br><br>
<<btnEventLink "Start Event" "Monique Start Scene" "main">>
\n@@'>>
<</if>>
<</if>>
<<if passage() == "Kitchen">>
<<if $NPCquest[7].status == "active" and $NPCquest[7].stage == 0 and $NPCquest[7].counter == 0 and $time.daytime == 4>>
<br>
<<= '@@.eventblock;\n<center><b>New acquaintances</b></center>
<hr>
From kitchen, you hear women voices. One of them belongs to your $title.mother, and the other is unfamiliar to you. You decide to find out what is going on.
<br><br>
<<btnEventLink "Start Event" "Monique Start Scene" "main">>
\n@@'>>
<</if>>
<</if>><<set $NPCstat[1].session = true>>
<<set $NPCstat[1].relax = 1>>
<<btnEventLink "Leave" "Sister Room" "">><<set $NPCstat[1].session = true>>
<<set $NPCstat[1].relax = 2>>
<<btnEventLink "Leave" "Sister Room" "">><<if passage() == "School Hallway">>
<<if $NPCstat[1].control == 1 and $NPCstat[4].control == 0 and ($time.daytime == 2 or $time.daytime == 3)>>
<<if $Navigation == 0>><br><</if>>
<<if $Navigation > 0>><hr><</if>>
<<= '@@.eventblock;\n<center><b>Unphilanthropic desires</b></center>
<hr>
Honestly, you hate this guy. He always bully your best friend, $NPCstat[2].name, but today he cross the line.
<br><br>
<<btnEventLink "Start Event" "Joseph Voice Scene 1" "main">>
\n@@'>>
<</if>>
<<if $NPCstat[4].control == -2 and $NPCquest[6].status == "" and ($time.daytime == 2 or $time.daytime == 3)>>
<<if $Navigation == 0>><br><</if>>
<<if $Navigation > 0>><hr><</if>>
<<= '@@.eventblock;\n<center><b>$NPCstat[6].name Problems</b></center>
<hr>
One of your classmates is going to have serious problems.
<br><br>
<<btnEventLink "Start Event" "Ashley Start Scene" "main">>
\n@@'>>
<</if>>
<</if>><<switch $EventMark>>
<<case "main">>
<<set $NPCstat[4].meet = true>>
<<set $NPCstat[5].meet = true>>
<<set $NPCstat[4].progress += 1>>
<<set $NPCstat[4].session = true>>
<<set $NPCstat[4].control = -1>>
<<LocImg "school" "hallway">>
<br>
As you walk down the hall, you notice a commotion near the school restroom. One of your classmates, $NPCstat[4].name, is dragging some skinny guy by his hair. When you look closely, you see your friend, $NPCstat[2].name, desperately trying to resist the bully, twice his size. Obviously, he's not very successful at it.
<br>
<br>Nearby you notice $NPCstat[5].name, $NPCstat[4].name's girlfriend. She helps him and actively pokes your friend with her heels. Finally, they manage to get $NPCstat[2].name inside the restroom. You rush after them.
<br><br>
<<btnEventLink "Continue" "Joseph Voice Scene 1" "rush">>
<<case "rush">>
<<LocImg "school" "restroom">>
<br>
<br>You push through the crowd of onlookers and run inside. $NPCstat[4].name is standing with his back to you, and $NPCstat[2].name is sitting on the tiled floor next to him. He sees you and a glint of hope appears in his eyes.
<br><br>
<<set _inf = "Look at " + $NPCstat[4].name>>
<<btnEventLink _inf "Joseph Voice Scene 1" "joseph">>
<<set _inf = "Look at " + $NPCstat[5].name>>
<<btnEventLink _inf "Joseph Voice Scene 1" "caprice">>
<br>
<<btnEventLink "Make them stop" "Joseph Voice Scene 1" "fight">>
<<case "joseph">>
<<NPCmedia "joseph" "intro" 0>>
<br>
<<btnEventLink "Continue" "Joseph Voice Scene 1" "rush">>
<<case "caprice">>
<<NPCmedia "caprice" "intro" 0>>
<br>
<<btnEventLink "Continue" "Joseph Voice Scene 1" "rush">>
<<case "fight">>
<<LocImg "school" "restroom">>
<br><<PHR "mc" "Hey, you! Stop right now!">>
<br>
<br>$NPCstat[4].name turns to you. You can see his cheekbones twitch with rage.
<br>
<br><<PHR 4 "You're his friend, right? You better get out of here.">>
<br><<PHR "mc" "Get away from him.">>
<br>
<br>$NPCstat[4].name comes threateningly close to you.
<br>
<br><<PHR 4 "What if I don't? What will you do?">>
<br><<PHR "mc" "Quiet, boys. Why do you want to start a pointless act of violence?">>
<br>
<br>The girl stares at you.
<br>
<<set _txt = "Look, your friend's hurt my feelings, really deep, and now he needs to apologize. If he does it sincerely enough, no one will harm him, right " + $NPCstat[4].name + "?">>
<br><<PHR 5 _txt>>
<br><<PHR 4 "Of course, baby.">>
<br>
<br>$NPCstat[5].name move her foot forward.
<br>
<br><<PHR 5 "And now your dear friend kiss my foot and promise never to be mean to a girl again. If you want, you can stay and see what happens to people who cross me.">>
<br>
<br>You dash forward, but $NPCstat[4].name blocks the way and pushes you back.
<br>
<br><<PHR 4 "Well, you asked for it.">>
<br>
<br>He raises his clenched fists and heads toward you. A familiar feeling overwhelms you, time starts slowing down, and you hear how your blood pulsing in your temples.
<<TH "I have no other choice.">>
<<PHR "mcvoice" "Stop right there!">>
<br>
<br>$NPCstat[4].name freezes, but not for long. With one powerful blow, he throws you back against a wall. You feel a salty taste on your lips.
<br><br>
<<NPCmedia "joseph" "punch" 0>>
<br><<PHR 4 "Fucking wimp! I expected more resistance.">>
<<TH "Why he doesn't stop?">>
Leaning against the wall, you rise on trembling legs. An annoying hum fills your head.
<<TH "I have to try again.">>
<<PHR "mcvoice" "You leave him alone now.">>
<br>
<br>$NPCstat[4].name doesn't dignify you with a response and strikes again. This time you manage to block his punch, but immediately afterwards a sharp pain pierces your stomach. It looks like he hit you with a knee. You start to collapse as his huge fist lands in your face and you pass out.
<br><br>
<<btnEventLink "Continue" "Joseph Voice Scene 1" "wake up">>
<<case "wake up">>
<<LocImg "school" "restroom">>
<<set _txt = $mc.name + ", wake up.">>
<br><<PHR 2 _txt>>
<br>You lift your eyelids and see $NPCstat[2].name's frightened face in front of you.
<br>
<br><<PHR 2 "Thank God, you're awake.">>
<<set _txt = "Where's " + $NPCstat[4].name + " and his bitch?">>
<br><<PHR "mc" _txt>>
<<set _txt = "They left right after " + $NPCstat[4].name + " knocked you out. " + $NPCstat[5].name + " she lost all her mood.">>
<br><<PHR 2 _txt>>
<br><<PHR "mc" "What happened between you two anyway?">>
<br><<PHR 2 "First she asked me to buy cigarettes for her, and when I brought them, she asked me to stay because she needed an ashtray.">>
<br><<PHR "mc" "So she wanted...">>
<br>
<br>$NPCstat[2].name nods his head.
<br>
<br><<PHR "mc" "Fuck, man, this is real shit.">>
<br>
<br>You try to get up and almost fall back from a sharp pain in the lower back. $NPCstat[2].name immediately catches you and helps you stand on your feet.
<br>
<br><<PHR "mc" "Never mind, they'll pay for it.">>
<<set _txt = "You shouldn't mess with them, " + $mc.name + ". I don't want you to get hurt any more.">>
<br><<PHR 2 _txt>>
<br><<PHR "mc" "Don't worry about me, I'll think of something.">>
<<TH "He's right, going for a direct confrontation is stupid. But we know that the turtle always wins, so I need to make a plan.">>
You pat your friend on the shoulder.
<br>
<br><<PHR "mc" "Come on, let's go.">>
<<set _txt = "But first I need to find out why the Voice didn't work on " + $NPCstat[4].name + ".">>
<<TH _txt>>
<<btnEventLink "Leave" "School Hallway" "">>
<</switch>><<switch $location.sub>>
<<case "">>
<<LocImg "places" "chad house">>
<<include "Friend Events Hub">>
<br>
<<if $time.daytime <= 4>>
<<set _inf = $NPCstat[2].name + " Room">>
<<btnLink _inf "Chad Room" "">>
<<else>>
It's too late to visit anyone.
<br>
<</if>>
<br>
<<btnLink "Go home" "Hallway" "">>
<</switch>><<HouseNPCmark>>
<<switch $location.sub>>
<<case "">>
<<LocImg "places" "chad room">>
<<if $time.daytime == 3 or $time.daytime == 4>>
<<include "Friend Events Hub">>
<br>
This one is a typical guy room. There are comic books scattered everywhere and superhero figurines on the shelves. Opposite the bed hangs a huge TV with a game console in front of it.
<<if $NPCstat[2].relax >= 2>>
Despite this, you notice a couple of women's magazines on the bedside table.
<</if>>
<<if $NPCstat[2].relax >= 4>>
On the wall above the bed you see some sizeable paper flowers.
<</if>>
<br>
<br>$NPCstat[2].name is here.
<br><br>
<<btnLink "Approach him" "Chad Room" "chad(main)">>
<</if>>
<br>
<<btnLink "Leave Room" "Chad House" "">>
<<case "chad(main)">>
<<LocImg "places" "chad room">>
<<if $NPCstat[2].relax >= 4>>
<br>
<<btnLink "Ask him about flowers" "Chad Room" "flowers">>
<</if>>
<<if $NPCstat[2].session and $TrapContent>>
<<TH "I already did a hypnosis session with him today.">>
<<elseif $TrapContent>>
<<if $NPCstat[2].relax == 1>>
<br>
<<btnEventLink "Hypnosis session" "Chad Hypno Scene 2" "main">>
<br>
<<elseif $NPCstat[2].relax == 2>>
<br>
<<btnEventLink "Hypnosis session" "Chad Hypno Scene 3" "main">>
<br>
<<elseif $NPCstat[2].relax == 3>>
<br>
<<btnEventLink "Hypnosis session" "Chad Hypno Scene 4" "main">>
<br>
<<elseif $NPCstat[2].relax == 4 and $NPCstat[9].meet == false>>
<<TH "Something is bugging me. Maybe I should give him a little more time.">>
<<elseif $NPCstat[2].relax == 4 and $NPCstat[9].meet>>
<<TH "I don't think I've been able to progress with him, for now.">>
<br>
<</if>>
<</if>>
<<btnLink "Finish" "Chad Room" "">>
<<case "flowers">>
<<LocImg "places" "chad house flowers">>
<br>
<<set _txt = "Why did you put those flowers on the wall, " + $NPCstat[2].name + "?">>
<<PHR "mc" _txt>>
<br><<PHR 2 "Well, I thought they would look cute.">>
<<TH "Huh, cute.">>
<<PHR 2 "Do you like them?">>
<br><<PHR "mc" "Yeah, I actually like them.">>
<br><br>
<<btnLink "Finish" "Chad Room" "">>
<</switch>><<if passage() == "Chad Room">>
<<if $NPCstat[2].relax == 0 and ($time.daytime == 3 or $time.daytime == 4)>>
<br>
<<= '@@.eventblock;\n<center><b>Show your skills</b></center>
<hr>
You met with $NPCstat[2].name and $NPCstat[3].name and decided to show your hypnosis skills to your friends.
<br><br>
<<btnEventLink "Start Event" "Chad Hypno Scene 1" "main">>
\n@@'>>
<</if>>
<</if>>
<<if passage() == "Chad House">>
<<if $NPCstat[2].relax == 4 and ($time.daytime == 3 or $time.daytime == 4) and $NPCstat[9].meet == false and $NPCstat[2].session == false>>
<br>
<<= '@@.eventblock;\n<center><b>Meet Lily</b></center>
<hr>
You decide to pay a visit to your friend, but you witness his altercation with his sister.
<br><br>
<<btnEventLink "Start Event" "Lily Start Scene" "main">>
\n@@'>>
<</if>>
<</if>><<switch $EventMark>>
<<case "main">>
<<set $NPCstat[2].progress += 1>>
<<set $NPCstat[2].session = true>>
<<set $NPCstat[2].relax = 1>>
<<LocImg "places" "chad room">>
<br>
You go up to $NPCstat[2].name's room.
<br>
<<set _txt = "Hey, there's " + $mc.name + "! So, did you read that book?">>
<br><<PHR 3 _txt>>
<br><<PHR "mc" "Actually, I did. Although most of it is written in some kind of rambling, I was able to find a couple of pages that I could read.">>
<br><<PHR 3 "What did it say?">>
<br><<PHR "mc" "Those pages talked about hypnosis techniques. And I also found it inside this book.">>
<br>
<br>You take the pendant out of your pocket and show it to your friends. $NPCstat[3].name looks at you incredulously.
<br>
<br><<PHR 3 "What did it say?">>
<br><<PHR "mc" "Are you trying to play a joke on us? We were just talking about hypnosis before you found that book.">>
<<set _txt = "Maybe it's a destiny sign. " + $mc.name + ", did you already hypnotize someone?">>
<br><<PHR 2 _txt>>
<<TH "Better to tell a lie">>
<<PHR "mc" "Not yet.">>
<br><<PHR 2 "Then we should try it and see if it really works.">>
<br><<PHR 3 "Who in their right mind would agree to be hypnotized?">>
<<set _txt = "I could try to be a test subject. What do I need to do, " + $mc.name + "?">>
<br><<PHR 2 _txt>>
<br><<PHR "mc" "You should look at that pendant all time and not be distracted by anything else.">>
<br><<PHR 3 "This is some bullshit.">>
<br><<PHR "mc" "Shut up, Dean, and don't distract me.">>
<br>
<br>You begin swinging the pendant. $NPCstat[2].name's eyes are following its movements, and soon you notice your friend start relaxing. $NPCstat[3].name looks at what's happening with a smug smile. You can see that he can barely contain himself from inserting a snide comment. But he's also curious about what happens next, so he stays silent.
<br><br>
<<LocImg "overall" "pendant">>
<br><<PHR "mc" "Now imagine the place you want to be in. It could be a sunny beach or a green meadow. Describe the place you find yourself in.">>
<br><<PHR 2 "It's a high mountain. I am standing on the edge of a cliff.">>
<br><<PHR "mc" "What can you see from the cliff? Can you hear something?">>
<br><<PHR 2 "I see other mountains. I can feel the wind blowing in my face.">>
<br><<PHR "mc" "That's good. It's a nice wind. You want to spread your arms and imagine yourself as a bird.">>
<br>
<br>Following the course of your words, $NPCstat[2].name raises his arms and starts waving them. He seems to be under your control. It's about time you got him to do something unusual.
<br><br>
<<set _inf = "Convince him to do a somersault">>
<<set _inf += "<font color='red'><b> - Disable Trap content</b></font>">>
<<btnEventLink _inf "Chad Hypno Scene 1" "disable">>
<<set _inf = "Maybe, " + $NPCstat[3].name + " has an idea">>
<<set _inf += "<font color='green'><b> - Enable Trap content</b></font>">>
<<btnEventLink _inf "Chad Hypno Scene 1" "enable">>
<<case "disable">>
<<LocImg "places" "chad room">>
<br><<PHR "mc" "You feel the wind picking you up. You take a running start and jump.">>
<br>
<br>At your command, $NPCstat[2].name leaps headfirst and sprawls on the floor. The effect of the hypnosis falls off him in an instant.
<br>
<br><<PHR 2 "What the fuck?">>
<br>
<br>$NPCstat[3].name bursts into a laugh, but $NPCstat[3].name slams his fist on the floor in anger.
<br>
<br><<PHR 2 "You... I trusted you, and you decided to play a joke on me!">>
<br><<PHR 3 "What did you expect when you let yourself get hypnotized?">>
<br><<PHR 2 "Enough. Get out of my room.">>
<br>
<br>Still laughing, you leave the room. On the way out, $NPCstat[3].name high-fives you.
<br><br>
<<btnEventLink "Leave" "Chad House" "">>
<<case "enable">>
<<set $TrapContent = true>>
<<LocImg "places" "chad room">>
<br>
$NPCstat[3].name comes closer to you. He tries to speak as quietly as possible.
<br>
<br><<PHR 3 "Wait, I have an idea. Make him do a striptease.">>
<br><<PHR "mc" "You wanna watch how him strip?">>
<br><<PHR 3 "Just if he does it, I'll believe that your hypnosis is a real thing.">>
<br><<PHR "mc" "Fine.">>
<br>
<br>You turn to $NPCstat[2].name again.
<br>
<br><<PHR "mc" "Every cell of your body is striving upward, and you feel like a feather that is circling above the ground and can't fly up. You try to remove everything that prevents you from really flying and start removing your clothes.">>
<br>
<br>$NPCstat[2].name pulls off his shirt, exposing his skinny body. But he doesn't hurry to take off his jeans.
<br><br>
<<NPCmedia "chad" "first strip" 0>>
<br><<PHR "mc" "You can feel the wind weakening. Now is your last chance to fly away with it. You cast away all doubts along with the rest of your clothes.">>
<br>
<br>After a little hesitation, your friend pulls down his jeans.
<br>
<br><<PHR 3 "What the fuck?!">>
<br>
<br>$NPCstat[3].name's eyes go round like bowling balls. You're slightly shocked, too, because instead of the normal briefs, $NPCstat[2].name is wearing striped girly panties.
<br>
<br>Your shouts make $NPCstat[2].name come out of hypnosis. At first he looks around senselessly, but then he notices that he is standing in the middle of the room in nothing but his panties.
<br>
<br><<PHR 2 "What happened here?">>
<br>
<br>He begins dressing hurriedly.
<br>
<br><<PHR 3 "You wear panties, man, you know that?">>
<br><<PHR 2 "You... I trusted you, and you decided to play a joke on me!">>
<br><<PHR 3 "What did you expect when you let yourself get hypnotized?">>
<br><<PHR 2 "Enough. Get out of my room.">>
<<set _txt = "We better get out of here, " + $mc.name + ".">>
<br><<PHR 3 _txt>>
<br><br>
<<btnEventLink "Leave" "Chad Hypno Scene 1" "leave">>
<<case "leave">>
<<LocImg "places" "chad house">>
<br><<PHR 3 "That was sick, man.">>
<br><<PHR "mc" "I know.">>
<br><<PHR 3 "What do you think will happen now?">>
<br><<PHR "mc" "I don't know. But I'll talk to him tomorrow.">>
<br><br>
<<btnEventLink "Go home" "Hallway" "">>
<</switch>><<switch $EventMark>>
<<case "main">>
<<set $NPCstat[2].progress += 1>>
<<set $NPCstat[2].session = true>>
<<set $NPCstat[2].relax = 2>>
<<LocImg "places" "chad room">>
<br><<PHR "mc" "How are you?">>
<<set _txt = "Go away, " + $mc.name + ", I don't want to see anybody.">>
<br><<PHR 2 _txt>>
<<set _txt = "Wait a minute, " + $NPCstat[2].name + ". You know I'm your friend. We've known each other since we were kids. You can trust me with anything.">>
<br><<PHR "mc" _txt>>
<br>
<br>$NPCstat[2].name looks away. You come closer.
<br>
<br><<PHR "mc" "Look, no one thinks you're some kind of freak or pervert. Just, it's not the kind of thing you can take right off the bat.">>
<br><<PHR 2 "I know, man. I simply can't control myself.">>
<br><<PHR "mc" "About that, I can help you with hypnosis.">>
<<set _txt = "I don't know, " + $mc.name + ". I feel so weird after last time.">>
<br><<PHR 2 _txt>>
<br><<PHR "mc" "Come on, I'm sure you're imagining things. Listen, if you want, I can boost your reaction so you can beat everyone in shooters.">>
<br><<PHR 2 "I don't think that's a good idea.">>
<br><<PHR "mc" "As a bonus, I can improve your skills.">>
<br>
<br>Hearing that, $NPCstat[2].name visibly perks up.
<br>
<br><<PHR 2 "Can you really do that?">>
<br><<PHR "mc" "Sure. Come on, sit back and let's get started.">>
<br>
<br>You quickly put him in a trance and start whispering your usual mantra.
<<TH "Now I should decide what I really want to do.">>
<<set _inf = "Heal him from his secret desires">>
<<set _inf += "<font color='red'><b> - Disable Trap content</b></font>">>
<<btnEventLink _inf "Chad Hypno Scene 2" "disable">>
<<set _inf = "Strengthen his secret desires instead">>
<<btnEventLink _inf "Chad Hypno Scene 2" "enable">>
<<case "disable">>
<<set $TrapContent = true>>
<<LocImg "overall" "pendant">>
<br>
You use hypnosis to make your friend forget his hidden habits.
<br><br>
<<btnEventLink "Leave" "Chad Room" "">>
<<case "enable">>
<<LocImg "overall" "pendant">>
<br><<PHR "mc" "You find yourself in the mountains again. You turn around and see a stone house. It blows warm and cozy. You go inside and see a huge hall with a fireplace. You see dried wildflowers on the walls, and their scent penetrating your nostrils.">>
<br>
<br>Muscles in $NPCstat[2].name face relax and corners of his lips lift slightly.
<br>
<br><<PHR "mc" "You see a big couch in the middle of the room. A girl is sitting on it. She is wearing a light, translucent dress through which you can see outline of her figure. Her blond hair spreads over her shoulders. She says something in a language you don't know.">>
<br>
<br>$NPCstat[2].name's face takes on a thoughtful look.
<br>
<br><<PHR 2 "I wanna know what she's talking about.">>
<br><<PHR "mc" "You walk closer to her. She reaches out her arms and touches you. You feel her emotions begin to flow into you. You don't even need words to know that she feels happiness. She is rejoicing in her beauty and her youth. You wanna feel the same way.">>
<br><<PHR 2 "Yes, I want.">>
<br><<PHR "mc" "And she wanna help you do that. She wanna show you her world. You wanna know more about her, don't you?">>
<br><<PHR 2 "Yes, I do.">>
<br><<PHR "mc" "That's great. From now on, you will always feel her presence near you. As long as she's around, no one can hurt you. All you have to do is listen to her advice.">>
<br><<PHR 2 "Okay, I'll listen to her.">>
<br><<PHR "mc" "Now I'm going to count to three and you're going back to the real world. One... two... Three...">>
<br>
<br>$NPCstat[2].name opens his eyes.
<br>
<br><<PHR 2 "Is it over already?">>
<br><<PHR "mc" "Yeap">>
<br><<PHR 2 "It's weird, I don't remember anything. Is it always like this after hypnosis?">>
<br><<PHR "mc" "Only if you're good at it, like me.">>
<br><<PHR 2 "Well, I can't wait to try out my new skills.">>
<br>
<br>He turns on a console and picks up a joystick.
<br><br>
<<btnEventLink "Leave" "Chad Room" "">>
<</switch>><<switch $EventMark>>
<<case "main">>
<<set $NPCstat[2].progress += 1>>
<<set $NPCstat[2].session = true>>
<<set $NPCstat[2].relax = 3>>
<<LocImg "places" "chad room">>
<<set _txt = "So, " + $NPCstat[2].name + ". Are you ready for another hypnosis session?">>
<br><<PHR "mc" _txt>>
<br><<PHR 2 "I don't know. You promised me to improve my shooting skills, but I'm even worse than before. But the weird thing is, I'm not even upset by that fact. I was beginning to think it was stupid to waste my time playing games like that.">>
<br><<PHR "mc" "So what have you been doing the last few days?">>
<br><<PHR 2 "Playing BDO with my new character. Let me show you.">>
<br>
<br>You say no, already knowing what your friend's character looks like. Instead, you pull out your locket and repeat your request for a hypnosis session.
<br>
<br><<PHR 2 "Okay, man. Just don't do anything weird.">>
<br>
<br>You quickly put him in a trance and start whispering the familiar mantra.
<br><br>
<<LocImg "overall" "pendant">>
<br><<PHR "mc" "You find yourself alone with the blond girl again. She's chattering about something again, but this time you begin to understand some words. She wants you to touch her.">>
<br>
<br>$NPCstat[2].name instinctively strokes his right hand, as if wanting to make sure it's all right and that he can touch this girl.
<br>
<br><<PHR "mc" "You walk up to her and take one of her palms. You notice that her hands seem to be wrapped in a transparent, faintly visible fabric. As you run your hand along her arm, the cloth seems to disappear and your hands feel pleasantly cool.">>
<br><<PHR "mc" "You love the feeling, and you start to clean the girl's hands of this fabric. Her skin is smooth and nice to the touch. When you finish, the girl laughs and points to your hands. You see the same cloth on them.">>
<br><<PHR 2 "I wanna remove it.">>
<br><br>
<<btnEventLink "Now he will shave off all the hair on his body" "Chad Hypno Scene 3" "installation">>
<<case "installation">>
<<LocImg "places" "chad room">>
<br><<PHR "mc" "That's right, you wanna remove it. You wanna feel that chill again. All you have to do is shave off your body hair regularly. And every time you do, that coolness will envelop you.">>
<br><<PHR 2 "That's what I want.">>
<br><<PHR "mc" "Now I'm going to count to three and you're going back to the real world. One... two... Three...">>
<br>
<br>$NPCstat[2].name opens his eyes.
<br>
<br><<PHR 2 "Is it over already?">>
<br><<PHR "mc" "Yeap. How are you feeling?">>
<br><<PHR 2 "Pretty relaxed. Just, I have goosebumps all over my body for some reason. What did you do to me this time?">>
<br><<PHR "mc" "Don't worry, all I did was make you think you were freezing. Well, I have to go now, see you.">>
<br><<PHR 2 "See you.">>
<br><br>
<<btnEventLink "Finish" "Chad Room" "">>
<</switch>><<switch $EventMark>>
<<case "main">>
<<set $NPCstat[2].progress += 1>>
<<set $NPCstat[2].session = true>>
<<set $NPCstat[2].relax = 4>>
<<LocImg "places" "chad room">>
<<set _txt = "So, " + $NPCstat[2].name + ". Are you ready for another hypnosis session?">>
<br><<PHR "mc" _txt>>
<br><<PHR 2 "Well, let's give it a try.">>
<br>
<br>You quickly put him in a trance. Now he's completely in your power, it's time to make an installation.
<br><br>
<<btnEventLink "Now he will take proper care of his skin and hair" "Chad Hypno Scene 4" "installation">>
<<case "installation">>
<<LocImg "places" "chad room">>
<br><<PHR "mc" "You find yourself back in the house in the mountains. You hear the girlish laughter behind the wall, and you follow it until you find yourself in the backyard. A hot spring appears before your eyes. A familiar girl is sitting inside it, and her tinkling voice invites you to join in.">>
<br><<PHR "mc" "You take off your shirt and cautiously taste the water with your foot. Although steam is coming from the water, it's not so hot that water can burn you.">>
<br>
<br>$NPCstat[2].name removes his shirt and you see his skinny body.
<<TH "He has actually shaved off all his hair.">>
<<PHR "mc" "You go into the water and sit down, sinking into the water up to your shoulders. Your body heats up, but it's a pleasant warmth.">>
<br>
<br>You can really see how drops of sweat are showing on $NPCstat[2].name's skin. At the same time, the expression on his face is full of bliss.
<br>
<br><<PHR "mc" "The girl moves closer to you. Her hands go to your head and start stroking you. She says she wishes your hair was longer, just like hers.">>
<br><<PHR 2 "I want that, too.">>
<br><<PHR "mc" "Then her hands go lower. She runs her fingers over your cheeks and says she wishes your skin was softer.">>
<br><<PHR 2 "I want that, too.">>
<br><<PHR "mc" "She explores your body without any hesitation. She says she likes the lack of hair on your body, but you should proceed further.">>
<br><<PHR 2 "What should I do?">>
<br><<PHR "mc" "From now on, you're going to take meticulous care of your hair and your skin. You're going to learn everything about it.">>
<br><<PHR "mc" "Now I'm going to count to three and you're going back to the real world. One... two... Three...">>
<br>
<br>$NPCstat[2].name opens his eyes.
<br>
<br><<PHR 2 "What just happened? Why am I sweating so much.">>
<br><<PHR "mc" "Sweating is a good sign. It means that all the negative stuff is going out of your body.">>
<br>
<br>He thinks for a moment.
<br>
<br><<PHR 2 "Okay, you know better than I do. I'm going to hit a shower.">>
<br><br>
<<btnEventLink "Finish" "Chad Room" "">>
<</switch>><<switch $EventMark>>
<<case "main">>
<<set $NPCstat[2].progress += 1>>
<<set $NPCstat[2].session = true>>
<<set $NPCstat[2].relax = 5>>
<<LocImg "places" "chad room">>
<<set _txt = "So, " + $NPCstat[2].name + ". Are you ready for another hypnosis session?">>
<br><<PHR "mc" _txt>>
<br><<PHR 2 "Well, let's give it a try.">>
<br><br>
<<btnEventLink "Now he will shave off all the hair on his body" "Chad Hypno Scene 3" "installation">>
<<case "installation">>
<<LocImg "places" "chad room">>
<br><br>
<<btnEventLink "Leave" "Chad Room" "">>
<</switch>><<switch $EventMark>>
<<case "main">>
<<set $NPCstat[6].meet = true>>
<<set $NPCstat[6].progress += 1>>
<<set $NPCquest[6].status = "active">>
<<NPCmedia "ashley" "intro" 0>>
<br>
As you walk up the stairs to the second floor, you run into $NPCstat[6].name, who is talking to someone on the phone. You know she often skips classes and hardly ever studies, preferring to party. She also often hangs out with $NPCstat[5].name, and this fact can be used for your revenge plan.
<br>
<br><<PHR 6 "Hey, watch where you're going.">>
<br>
<br>She goes back to the phone conversation.
<br>
<br><<PHR 6 "No, I'm not talking to you. Okay, I hear you. I said I get it.">>
<br>
<br>You decide to stop and watch the situation unfold. She drops the call and turns to you.
<br>
<br><<PHR 6 "What are you looking at?">>
<br><<PHR "mc" "Do you have a problem? Maybe I can help?">>
<br><<PHR 6 "How can you help me?">>
<br><<PHR "mc" "Well, we could start with you telling me what happened to you.">>
<br><<PHR 6 "All right. My Dad called me and told that he would be back in a week. And if I don't improve my grades by that time, he's gonna kick me out on the street. And he's pretty serious about it.">>
<br><<PHR "mc" "So, all you have to do is not skip class, right?">>
<br><<PHR 6 "It's easy for you, but I'm not a fucking nerd. I fall asleep every time I open a book.">>
<br><<PHR "mc" "If that's all the problem, I know a couple of techniques to improve concentration and I can show you how to do it.">>
<br><<PHR 6 "Do you think I would fall for that?">>
<br><<PHR "mc" "Well, if you'd rather sleep at streets, I have nothing else to offer you.">>
<br><<PHR 6 "All right, wait. Let's meet in the old building after class. I don't want anyone to see us together.">>
<br><<PHR "mc" "Okay.">>
<br><br>
<<btnEventLink "Finish" "School Hallway" "">>
<</switch>><<SchoolNPCmark>>
<<switch $location.sub>>
<<case "">>
<<LocImg "school" "schoolyard">>
<br>
<<if $time.daytime >= 5>>
<</if>>
<<btnLink "Old Building" "School Old Classroom" "">>
<br>
<<btnLink "Return to hallway" "School Hallway" "">>
<<case "lesson">>
Lesson
<br><br>
<<btnLink "Leave" "School Hallway" "">>
<</switch>><<SchoolNPCmark>>
<<switch $location.sub>>
<<case "">>
<<LocImg "school" "old class">>
<br>
<<if $NPCstat[6].location == "School Old Classroom">>
$NPCstat[6].name is here.
<br><br>
<<btnLink "Approach her" "School Old Classroom" "ashley">>
<<else>>
There is nobody here.
<br>
<</if>>
<br>
<<if $Navigation == 0>>
<<btnLink "Leave" "School Backyard" "">>
<<else>>
<<btnLink "Leave" "School Hallway" "">>
<</if>>
<<case "ashley">>
<<NPCmedia "ashley" "old class" 0>>
<<if $NPCstat[6].session>>
<<TH "I already did a hypnosis session with her today.">>
<<elseif $mc.study >= 5>>
<<if $NPCstat[6].relax == 0>>
<br>
<<btnEventLink "Hypnosis session" "Ashley Hypno Scene 1" "main">>
<br>
<<elseif $NPCstat[6].relax == 1 and $hypno.voice == 0>>
<<TH "I thint I'm not ready to hypnotize her.">>
<<elseif $NPCstat[6].relax == 1>>
<br>
<<btnEventLink "Hypnosis session" "Ashley Hypno Scene 2" "main">>
<br>
<<elseif $NPCstat[6].relax == 2>>
<<TH "I don't think I've been able to progress with her, for now.">>
<</if>>
<<else>>
<<TH "I should raise my grades first.">>
<</if>>
<<btnLink "Leave" "School Old Classroom" "">>
<</switch>><<switch $EventMark>>
<<case "main">>
<<set $NPCstat[6].progress += 1>>
<<set $NPCstat[6].session = true>>
<<set $NPCstat[6].relax = 1>>
<<set $AshleyTrait[0] += 1>>
<<NPCmedia "ashley" "old class" 0>>
<br><<PHR "mc" "So, are you ready for session?">>
<<set _txt = "I'm always ready, " + $mc.name + ". I hope this shit works.">>
<br><<PHR 6 _txt>>
<br><<PHR "mc" "Be sure it does. First, you get into a comfortable and relaxed position.">>
<br>
<br>You open your schoolbook in front of her.
<br><br>
<<LocImg "overall" "schoolbook hypno">>
<br><<PHR "mc" "Look carefully at the center of the page. Focus on one point.">>
<br>
<br>She sighs heavily, but still directs her gaze to the schoolbook.
<br>
<br><<PHR "mc" "Great, now try to widen area you're focused on. Try to see a whole page at one time.">>
<br>
<br>You try to speak as calmly as possible, as if you were trying to calm a wild animal. Soon you notice that she begins to fall into a trance.
<br>
<br><<PHR "mc" "Now imagine a place where you'd like to be right now. It could be a sunny beach or a green meadow with lots of flowers. It could also be a place from the past. Just relax and let that place itself arise in your mind.">>
<br><<PHR 6 "It's a cave.">>
<br><<PHR "mc" "Fine, you're in a cave. Tell me what you see, what you feel.">>
<br><<PHR 6 "It's really dark around. The only source of light is a small fire in a center of the cave.">>
<br><<PHR "mc" "You sit down near the fire and stretch out your arms toward it. A pleasant warmth comes from the fire.">>
<br>
<br>The corners of her mouth lift up, signifying that she really feels what you're talking about.
<br>
<br><<PHR "mc" "Try to focus on the fire, try to build a connection between you.">>
<br>
<br>$NPCstat[6].name stretches her arms forward, as if she's trying to touch something.
<br>
<br><<PHR "mc" "Now try to make the fire stronger, let it burn brighter and illuminate this cave.">>
<br>
<br>The girl slowly spreads her arms apart, as if trying to control the flames, but very quickly returns them to their original position. Wrinkles gather on her face.
<br>
<br><<PHR 6 "I can't.">>
<<TH "It's harder than it looks at first.">>
<<PHR "mc" "Calm down. There's nothing wrong with it. Remember, this fire is your ally. It wants to help you. Try again.">>
<br>
<br>It goes much better this time. $NPCstat[6].name face brightens with a smile.
<br>
<br><<PHR 6 "Yes, I can see it starting to shine brighter. It's so beautiful.">>
<br><<PHR "mc" "Okay, try to keep that feeling. Now every time you look in that book, you'll feel that fire growing inside you.">>
<br><<PHR 6 "I love that feeling.">>
<br><<PHR "mc" "Every time this fire will charge you with energy and help you. Now I'm going to count to three and you're going back to the real world. One... two... Three...">>
<br>
<br>She comes to her senses.
<br>
<br><<PHR 6 "What just happened? Did I fall asleep while reading?">>
<br><<PHR "mc" "No, that's just how my technique works.">>
<br><<PHR 6 "Wait, did you do something to me? Looking up my skirt, huh?">>
<br><<PHR "mc" "Calm down, all I did was help you improve your concentration. Try reading a schoolbook tonight and you'll notice the difference.">>
<br><<PHR 6 "Actually, you were supposed to teach me. Well, it's easier if I don't have to be stuck here with you.">>
<br>
<br>She jumps off the desk, grabs her backpack, and walks out of the classroom.
<br><br>
<<btnEventLink "Leave" "School Old Classroom" "">>
<</switch>><<switch $EventMark>>
<<case "main">>
<<set $NPCstat[6].progress += 1>>
<<set $NPCstat[6].session = true>>
<<set $NPCstat[6].relax = 2>>
<<NPCmedia "ashley" "old class" 0>>
<<set _txt = "Congratulations, " + $mc.name + ". I got a B+ yesterday for the first time this year.">>
<br><<PHR 6 _txt>>
<br><<PHR "mc" "See, and you doubted my abilities. But we can improve your results if we do another session.">>
<br><<PHR 6 "Don't take this the wrong way, but I don't really trust you. All these lapses in my memories make me a little uneasy..">>
<br><<PHR "mc" "Whether you trust me or not, you have no other choice unless you wanna be on the street soon.">>
<br><<PHR 6 "Yeah, you're right. All right, go ahead, whisper your spells.">>
<br>
<br>You put her in a trance state again and bring her to the familiar fire in the cave.
<br><br>
<<LocImg "overall" "schoolbook hypno">>
<br><<PHR "mc" "You stretch out your arms toward the fire. The flame responds to you and reaches out in your direction. It doesn't burn you, but tickles your hands pleasantly. Try to focus on the flame again, and make it stronger.">>
<br>
<br>$NPCstat[6].name stretches her arms out in front of her.
<br>
<br><<PHR 6 "It gets brighter.">>
<br><<PHR "mc" "Now, make it higher, let it go up to the ceiling of the cave.">>
<br><<PHR 6 "It's too bright.">>
<br><<PHR "mc" "Now it slowly fades after flash, and forms a human figure. It heads toward you and takes your hands. You feel the love and care that comes from this figure.">>
<br>
<br>You walk up to $NPCstat[6].name and place your hands on her waist.
<br>
<br><<PHR "mc" "It comes up to you and gently touches you. You feel how warmth is pulsing through your body.">>
<br>
<br>$NPCstat[6].name softens in your arms. It's time to take action.
<br><br>
<<btnEventLink "Improve her concentration" "Ashley Hypno Scene 2" "installation(focus)">>
<<btnEventLink "Play with her a little first" "Ashley Hypno Scene 2" "installation(play)">>
<<case "installation(focus)">>
<<set $AshleyTrait[0] += 1>>
<<NPCmedia "ashley" "old class" 0>>
<br><<PHR "mc" "Now every time you have trouble with your schoolwork, this figure will appear near you and give you its energy. remember, is wants to help you.">>
<br><<PHR 6 "It wants to help me.">>
<br><<PHR "mc" "Every time this fire will charge you with energy and help you. Now I'm going to count to three and you're going back to the real world. One... two... Three...">>
<br>
<br>You take your hands off her waist and step back. $NPCstat[6].name comes to her senses.
<br>
<br><<PHR 6 "I don't remember anything again.">>
<br><<PHR "mc" "Don't worry, it's just a side effect of my method. How are you feeling?">>
<br><<PHR 6 "Weird. I feel like my body's on fire. And I'm full of energy.">>
<br><<PHR "mc" "Great, use this energy to achieve your goals.">>
<br>
<br>She jumps off her desk, grabs her backpack, and walks out of the classroom.
<br>
<<set _txt = "See you, " + $mc.name + "">>
<br><<PHR 6 _txt>>
<br><br>
<<btnEventLink "Leave" "School Old Classroom" "">>
<<case "installation(play)">>
<<set $NPCstat[6].cotrol = 1>>
<<NPCmedia "ashley" "old class blow" 1>>
<br><<PHR "mc" "You look at this figure see a bright spot appearing in the middle. It gets hotter and you kneel down, wanting to get a closer look at it. As you approach it, a pillar of flame erupts from that spot and forms into a rod-like object.">>
<br>
<br>You unzip your jeans and pull out your already erect cock. Without any hesitation, $NPCstat[6].name wraps her hand around it tightly. It seems that even under hypnosis, her slut reflexes is working perfectly.
<br>
<br><<PHR "mc" "You love the warmth that emanates from this rod and you can't wait to connect with it.">>
<br>
<br>$NPCstat[6].name sticks out her little tongue and runs it over the tip. Her hand begins gliding smoothly over your shaft, and a pleasant tremor is running through your groin. The girl closes her lips on the head and starts sucking on it.
<<TH "I shouldn't let myself lose control.">>
<<PHR "mc" "You feel the energy of that flame starting to pour into you. You want more of it.">>
<br>
<br>$NPCstat[6].name is bobbing her head back and forth, with little amplitude at first, but gradually your cock start driving deeper and deeper into her mouth until it finally reach her throat. Girl's hand is furiously stroking your shaft.
<<set _txt = "Think about dead kittens, " + $mc.name + ".">>
<<TH _txt>>
The girl changes tactics, now focusing on the head again. Her nimble tongue flutters over your sensitive flesh, and you can barely control yourself. Unfortunately, too much activity from your side can ruin hypnosis effect.
<br>
<br>The classroom, meanwhile, is filling with slurping noises, $NPCstat[6].name's hand picking up the saliva that remains after her lips and smearing it all over the length of your cock.
<<TH "Damn, just smell of cock seems to have more effect on her than any hypnosis.">>
$NPCstat[6].name starts swallowing your cock a few inches deeper again. Her lips lock tightly on your piston, creating the sensation of a vacuum inside her wet mouth. This technique finishes you off and you feel your cock begin to twitch, shooting jets of seed down the girl's throat.
<br>
<br>With one last shot, you pull your cock out of her mouth and take a couple of steps backward on inertia. $NPCstat[6].name comes to her senses and starts coughing. She looks up at you and realizes what has happened.
<br>
<br><<PHR 6 "Did you put you dirty prick in my mouth? You fucking freak!">>
<<TH "That's not good.">>
$NPCstat[6].name gets to her feet and lunges at you with her fists.
<br>
<br><<PHR 6 "You're fucked, you hear me!">>
<br><br>
<<btnEventLink "Use Voice" "Ashley Hypno Scene 2" "installation(voice)">>
<<case "installation(voice)">>
<<NPCmedia "ashley" "old class" 0>>
<br>
You're pushing her away.
<br>
<br><<PHR "mcvoice" "Shut up. You won't tell anyone about what happened here.">>
<br>
<br>$NPCstat[6].name instantly freezes in place.
<br>
<br><<PHR "mcvoice" "You'll always agree to have hypnosis sessions with me. And anything that happens during those sessions will be perfectly normal for you.">>
<<set _txt = "I understood, " + $mc.name + ".">>
<br><<PHR 6 _txt>>
<br><<PHR "mcvoice" "Good, now grab your things and get out of here.">>
<br>
<br>She jumps off the desk, grabs her backpack, and walks out of the classroom.
<br><br>
<<btnEventLink "Leave" "School Old Classroom" "">>
<</switch>><<set $NPCstat[6].session = true>>
<<set $NPCstat[6].relax = 3>>
<<btnEventLink "Leave" "School Backyard" "">><<set $NPCstat[6].session = true>>
<<set $NPCstat[6].relax = 4>>
<<btnEventLink "Leave" "School Backyard" "">><<widget "RelationshipSetting">>
<<set _mom = $args[0]>>
<<set _sis = $args[1]>>
<<set $title.mother = "landlady">>
<<set $title.mom = "Ms. " + $NPCstat[0].name>>
<<set $title.sister = "roommate">>
<<set $title.sis = "roommie">>
<<set $title.son = $mc.name>>
<<set $title.tenant = "tenant">>
<<set $title.brother = "roommate">>
<<set $title.bro = "roommie">>
<<if _mom.first() == "M" or _mom.first() == "m">>
<<if _mom.includes("Mo") or _mom.includes("mo")>>
<<set $title.mother = "mother">>
<<set $title.mom = "Mom">>
<<set $title.son = "son">>
<<set $title.tenant = "son">>
<</if>>
<</if>>
<<if _sis.first() == "S" or _sis.first() == "s">>
<<if _sis.includes("Si") or _sis.includes("si")>>
<<set $title.sister = "sister">>
<<set $title.sis = "sis">>
<<set $title.brother = "brother">>
<<set $title.bro = "bro">>
<</if>>
<</if>>
<</widget>>
<<widget "NamesSwitch">>
<<for _i to 2; _i <= $maxnpc; _i++>>
<<if $mc.name == $NPCstat[_i].name>>
<<set $NPCstat[_i].name = "Steven">>
<</if>>
<</for>>
<<for _i to 1; _i <= $maxnpc; _i++>>
<<if $NPCstat[0].name == $NPCstat[_i].name>>
<<set $NPCstat[_i].name = "Melinda">>
<</if>>
<</for>>
<<for _i to 3; _i <= $maxnpc; _i++>>
<<if $NPCstat[1].name == $NPCstat[_i].name>>
<<set $NPCstat[_i].name = "Amy">>
<</if>>
<</for>>
<</widget>>
/* SOUND SWITCH */
<<widget "SoundSwitch">>
<<replace "#volume">>
<<if $VolumeLevel == 0>>
@@.btnMuteV;<<button " ">>
<<set $VolumeLevel += 1>>
<<if $VolumeLevel > 3>>
<<set $VolumeLevel = 0>>
<</if>>
<<SoundSwitch>>
<<run VolumeLevelChange($VolumeLevel)>>
<</button>>@@
<<elseif $VolumeLevel == 1>>
@@.btnLowV;<<button " ">>
<<set $VolumeLevel += 1>>
<<if $VolumeLevel > 3>>
<<set $VolumeLevel = 0>>
<</if>>
<<SoundSwitch>>
<<run VolumeLevelChange($VolumeLevel)>>
<</button>>@@
<<elseif $VolumeLevel == 2>>
@@.btnMediumV;<<button " ">>
<<set $VolumeLevel += 1>>
<<if $VolumeLevel > 3>>
<<set $VolumeLevel = 0>>
<</if>>
<<SoundSwitch>>
<<run VolumeLevelChange($VolumeLevel)>>
<</button>>@@
<<elseif $VolumeLevel == 3>>
@@.btnHighV;<<button " ">>
<<set $VolumeLevel += 1>>
<<if $VolumeLevel > 3>>
<<set $VolumeLevel = 0>>
<</if>>
<<SoundSwitch>>
<<run VolumeLevelChange($VolumeLevel)>>
<</button>>@@
<</if>>
<</replace>>
<</widget>>
/* NAMES SWITCH */
<<widget "NamesSwitch">>
<</widget>><br>
<a href="https://www.patreon.com/antimyx" target="_blank">@@.pic;<img src="data/gui/patreon_banner.jpg">@@</a>
<a href="https://discord.gg/NTyTfP38NV" target="_blank">@@.pic;<img src="data/gui/discord_banner.jpg">@@</a><<link 'NPC Progress Hints(old)'>>
<<dialog '' 'char-sheet stats'>>\
<font color="white"></font>
<font color="IndianRed"><b>$NPCstat[0].name progress $NPCstat[0].progress/7</b></font>
<font color="white">
<br>
<<if $hypno.level == 0>>
<i><b>Hypnosis:</b> Raise your hypnosis power to 1(read book in your room)</i>
<<elseif $NPCstat[0].relax == 0>>
<i><b>Hypnosis:</b> Give her a hypnosis session in the living room</i>
<<elseif $NPCstat[0].relax == 1>>
<i><b>Hypnosis:</b> Give her a hypnosis session in the living room</i>
<<elseif $NPCstat[0].relax == 2>>
<i><b>Hypnosis:</b> Give her a hypnosis session in the living room</i>
<<elseif $NPCstat[0].relax == 3 and $NPCstat[1].control == 0>>
<i><b>Hypnosis:</b> See your $title.sister event in your room(evening or night)</i>
<<elseif $NPCstat[0].relax == 3 and $NPCstat[1].control == 1>>
<i><b>Hypnosis:</b> Give her a hypnosis session in the living room</i>
<<elseif $NPCstat[0].relax == 4>>
<i><b>Hypnosis:</b> Give her a hypnosis session in the living room</i>
<<elseif $NPCstat[0].relax == 5>>
<i><b>Hypnosis:</b> Give her a hypnosis session in the living room</i>
<<elseif $NPCstat[0].relax == 6>>
<i><b>Hypnosis:</b> You're reached end of this content(wait for next updates)</i>
<</if>>
<<if $item.massageoil == false>>
<br>
<i><b>Massage:</b> Visit local store and buy massage oil</i>
<<elseif $mc.massage == 0>>
<br>
<i><b>Massage:</b> Offer to give her a massage in her bedroom at evening</i>
<<elseif $mc.massage == -1 and $NPCstat[0].relax < 4>>
<br>
<i><b>Massage:</b> Give her atleast 4 hypnosis sessions</i>
<<elseif $mc.massage == -1 and $NPCstat[0].relax >= 4>>
<br>
<i><b>Massage:</b> Offer to give her a massage in her bedroom at evening again</i>
<<elseif $mc.massage == 1 and $NPCquest[0].status == "">>
<br>
<i><b>Massage:</b> Learn about massage(use PC in your room)</i>
<<elseif $mc.massage < 5>>
<br>
<i><b>Massage:</b> Raise your massage skill to 5</i>
<<else>>
<br>
<i><b>Massage:</b> You're reached end of this content(wait for next updates)</i>
<</if>>
<<if $NPCquest[0].status == "">>
<br>
<i><b>Work:</b> Advance in other storyline with her</i>
<<elseif $NPCquest[0].status == "active" and $WorkOffice.status == "">>
<br>
<i><b>Work:</b> Talk with her about work</i>
<<elseif $WorkOffice.status == "initiate">>
<br>
<i><b>Work:</b> You're reached end of this content(wait for next updates)</i>
<</if>>
</font>
<br><br>
<font color="DarkSlateGray"><b>$NPCstat[1].name progress $NPCstat[1].progress/1</b></font>
<font color="white">
<br>
<<if $NPCstat[0].relax < 3>>
<i>Give your $title.mother atleast 3 hypnosis sessions</i>
<<elseif $NPCstat[1].control == 0>>
<i>Start her event in your room(evening or night)</i>
<<elseif $NPCstat[1].relax == 0>>
<i>You're reached end of her content(wait for next updates)</i>
<</if>>
</font>
<<if $TrapContent == false and $NPCstat[2].relax == 0>>
<br><br>
<font color="Maroon"><b>$NPCstat[2].name progress $NPCstat[2].progress/5</b></font>
<font color="white">
<br>
<i>Start his event in his room(in Chad house)</i>
</font>
<<elseif $TrapContent>>
<br><br>
<font color="Maroon"><b>$NPCstat[2].name progress $NPCstat[2].progress/5</b></font>
<font color="white">
<br>
<<if $NPCstat[2].relax == 1>>
<i>Give him a hypnosis session in his room(in Chad house)</i>
<<elseif $NPCstat[2].relax == 2>>
<i>Give him a hypnosis session in his room(in Chad house)</i>
<<elseif $NPCstat[2].relax == 3>>
<i>Give him a hypnosis session in his room(in Chad house)</i>
<<elseif $NPCstat[2].relax == 4 and $NPCstat[9].meet == false>>
<i>See event with his $title.sister(in Chad house)</i>
<<elseif $NPCstat[2].relax == 4 and $NPCstat[9].meet>>
<i>You're reached end of his content(wait for next updates)</i>
<</if>>
</font>
<</if>>
<br><br>
<font color="IndianRed"><b>$NPCstat[4].name progress $NPCstat[4].progress/1</b></font>
<font color="white">
<br>
<<if $NPCstat[1].control == 0>>
<i>See your $title.sister event in your room(evening or night)</i>
<<elseif $NPCstat[1].control == 1 and $NPCstat[4].control == 0>>
<i>Start his event in school hallway</i>
<<elseif $NPCstat[4].control == -1>>
<i>Find out more about Voice(read book in your room)</i>
<<elseif $NPCstat[4].control == -2>>
<i>You're reached end of his content(wait for next updates)</i>
<</if>>
</font>
<br><br>
<font color="DarkSlateGray"><b>$NPCstat[6].name progress $NPCstat[6].progress/3</b></font>
<font color="white">
<br>
<<if $NPCstat[4].control == 0>>
<i>See first $NPCstat[4].name event</i>
<<elseif $NPCquest[6].status == "">>
<i>Start her event in school hallway</i>
<<elseif $mc.study < 5>>
<i>Raise your grades to 5</i>
<<elseif $NPCstat[6].relax == 0>>
<i>Give her a hypnosis session in old classroom(school backyard)</i>
<<elseif $NPCstat[6].relax == 1>>
<i>Give her a hypnosis session in old classroom(school backyard)</i>
<<elseif $NPCstat[6].relax == 2>>
<i>You're reached end of her content(wait for next updates)</i>
<</if>>
</font>
<br><br>
<font color="Maroon"><b>$NPCstat[7].name progress $NPCstat[7].progress/1</b></font>
<font color="white">
<br>
<<if $NPCquest[7].status == "">>
<i>Give your $title.mother a massage</i>
<<elseif $NPCquest[7].status == "active" and $NPCquest[7].stage == 0>>
<i>Start her event in your house (weekdays afternoon)</i>
<<elseif $NPCquest[7].status == "active" and $NPCquest[7].stage == 1>>
<i>You're reached end of her content(wait for next updates)</i>
<</if>>
</font>
<</dialog>>
<</link>><<link 'Inventory'>>
<<dialog '' 'char-sheet stats'>>\
<font color="white">
<<if $item.pendant>>
<b>Mysterious pendant</b>
<br>
<i>Basic item for hypnotizing people</i>
<</if>>
<<if $item.massageoil>>
<br><br>
<b>Oil for massage</b>
<br>
<i>Ordinary oil for massage</i>
<</if>>
<<if $item.aromaoil > 0>>
<br><br>
<b>Special aromatic oil ($item.aromaoil)</b>
<br>
<i>When absorbed into the skin it makes the subject more receptive to commands</i>
<</if>>
<<if $item.bimbogum > 0>>
<br><br>
<b>Gum of stupidity ($item.bimbogum)</b>
<br>
<i>Reduces the intellectual capacity of the one who chews it</i>
<</if>>
<<if $item.xgender > 0>>
<br><br>
<b>Special "vitamins" ($item.xgender)</b>
<br>
<i>A set of potent drugs capable of changing the gender of the recipient</i>
<</if>>
</font>
<</dialog>>
<</link>><<GameUpdate>>
<<if $Background == 1>>
<<addclass "body" "background">>
<<addclass "body" "captionBG">>
<</if>><<switch $EventMark>>
<<case "lesson 1">>
<<set $item.pendant = true>>
<<set $hypno.level += 1>>
<<SmallImg "pendant">>
<br>
Just as you open the book, an object falls out of it and hits the floor with a metallic clang. Leaning over, you pick up the watch pendant.
<<TH "The shopkeeper must have forgotten to take it out. But I have no desire to see him again, so I'll keep it.">>
You return to the book and start studying it. Almost all of the text is written in a foreign language and you have to just flip through the pages until you come across images of this pendant.
<<TH "So, they're connected somehow, the book and the pendant.">>
To your surprise, you manage to understand what's written. The text talks about hypnosis, and how to put people into a trance with this pendant.
<<TH "Is it really just a coincidence? We were talking about hypnosis, and then this store just appeared out of nowhere, only to disappear again.">>
You scrutinize all the text you are able to read.
<<TH "Does it all really work? I should check it out!">>
<b>You've got mysterious pendant</b>
<br>
<b>Your hypnosis power increased to 1.</b>
<br><br>
<<btnEventLink "Close the book" "Your Room" "">>
<<case "lesson 2">>
<<set $NPCstat[4].control = -2>>
<<LocImg "overall" "BOOK">>
<br>
You flip through the book looking for the information you want.
<<TH "Yep, here it is.">>
<i>People with a strong will can resist the Voice user, especially if that person's skills are low. Therefore, it is recommended to take the target out of the state of mind.</i>
<<set _txt = "I see. So I need to make " + $NPCstat[4].name + " nervous.">>
<<TH _txt>>
<<btnEventLink "Close the book" "Your Room" "">>
<</switch>>
<<link 'NPC Progress Hints'>>
<<dialog '' 'char-sheet stats'>>\
<<for _i to 0; _i <= $maxnpc; _i++>>
<<if $NPCstat[_i].gender == 0>>
<a class="blcCredits">
<p class="blcCreditsText">$NPCstat[_i].name</p>
<p class="blcCreditsText">$NPCstat[_i].realname</p>
<<set _img = "data/npc/" + $NPCstat[_i].label + "/intro.jpg">>
<img class="blcCredits" @src="_img">
</a>
<</if>>
<</for>>
<</dialog>>
<</link>>
<<switch $EventMark>>
<<case "main">>
<<set $NPCstat[0].progress += 1>>
<<set $NPCstat[0].session = true>>
<<set $NPCstat[0].relax = 4>>
<<NPCmedia "landlady" "watch_tv_2" 0>>
<br>
This time you decide to beat around the bush.
<br>
<<set _txt = "Hey, " + $title.mom + ". How about repeating our last session?">>
<br><<PHR "mc" _txt>>
<br><<PHR 0 "I don't mind. These sessions work great for me.">>
<br>
<br>You quickly put her in a trance. You tell her to close her eyes, and then you go behind her again.
<br>
<br><<PHR "mc" "You're in a endless green meadow. You see your mother's house in the distance, but its outline is hidden in the mist, so it doesn't catch your attention. You feel the warm, pleasant breeze that carries the scents of wildflowers. The tall grass tickles your ankles.">>
<br>
<br>Your $title.mother wrinkles her face slightly, as if you are really tickling her feet.
<br>
<br><<PHR "mc" "You are dressed in a light dress, that swells in the wind like an umbrella. Streams of wind slide down your legs and climb up, twisting in a spiral.">>
<br>
<br>You begin to gently massage her shoulders.
<br><br>
<<NPCmedia "landlady" "hypno boobs" 0>>
<br><<PHR "mc" "Gradually, the wind streams thicken, gather in one place, and form the shape of a man's palms. You feel the fingers pressing against your skin, and you love the feeling.">>
<br>
<br>Your hands slide down her back, then circle her torso and stop near her breasts. You squeeze them unashamedly, making your $title.mother wince.
<br>
<br><<PHR "mc" "You love the way these palms play with your body. You feel like you're starting to float above the ground.">>
<br>
<br>$NPCstat[0].name is sighing softly.
<br>
<br><<PHR "mc" "You feel the world around you starting to dissolve. Now all you feel is warmth, the smell of wildflowers, and the pleasant touch of those palms. You want that to last forever.">>
<br><<PHR 0 "Yes, I want it.">>
<br><br>
<<btnEventLink "Now she doesn't mind you groping her around the house" "Mom Hypno Scene 4" "installation">>
<<case "installation">>
<<set $MomTrait[1] = 1>>
<<NPCmedia "landlady" "hypno boobs" 0>>
<br><<PHR "mc" "Remember the shape of these palms. Now every time you feel their touch, that feeling of floating above the earth will come back to you.">>
<br><<PHR 0 "Oh.">>
<br>
<br>You play with her breasts for a while longer, but it comes time to end the session. You take your hands off her breasts, and for a moment you imagine that a sigh of disappointment escapes her lips.
<br>
<br><<PHR "mc" "Now I'm going to count to three and you're back in the real world. One... two... Three...">>
<br>
<br>$NPCstat[0].name opens her eyes.
<br>
<<set _txt = $mc.name + ", that was wonderful, as always. I can't wait for our next session.">>
<br><<PHR 0 _txt>>
<<TH "Me too.">>
<<btnEventLink "Finish session" "Living Room" "">>
<</switch>><<widget "GameUpdate">>
<</widget>><<switch $location.sub>>
<<case "">>
<<LocImg "places" "local store">>
<<if $item.massageoil == false and $money.pocket >= 100>>
<br>
<<btnLink "Buy massage oil - 100$" "Local Store" "massage oil">>
<<elseif $item.massageoil == false and $money.pocket < 100>>
<br>
<center>@@.btnWideDisabled;<<button "Buy massage oil - 100$">>
<</button>>@@</center>
<</if>>
<br>
<<btnLink "Go home" "Hallway" "">>
<<case "massage oil">>
<<set $item.massageoil = true>>
<<set $money.pocket -= 100>>
<<SmallImg "massage oil">>
<br>
Walking through the store, you notice a massage oil on the shelf.
<<TH "This thing can be useful.">>
<b><i>You have purchased a massage oil. Start by talking to your $title.mother in her bedroom at evening.</i></b>
<br><br>
<<btnLink "Leave" "Local Store" "">>
<</switch>><<switch $EventMark>>
<<case "main">>
<<set $action.massage = true>>
<<if $mc.massage <= 0>>
<<set $mc.massage = 1>>
<<set $NPCstat[0].progress += 1>>
<<set $NPCquest[7].status = "active">>
<<set $NPCquest[7].counter = 1>>
<</if>>
<<NPCmedia "landlady" "bedroom massage_1" 1>>
<br>
When you come back, your $title.mother is already lying on the bed, face down. Her legs are covered with a blanket, while her back is completely naked. You sit down next to her, open a bottle of oil, and apply it on your hands.
<br>
<br>$NPCstat[0].name flinches slightly as your hands touch her shoulders. Apparently, she didn't expect them to be so cold. However, you start rubbing her back with your palms, and soon they are getting warmer.
<br>
<br>Then you focus on her shoulders and start kneading them. Your $title.mother eagerly responds to your touch, showing that she takes incomparable pleasure from your actions.
<br>
<br>You're progressing lower, trying to remember all the techniques you've seen in massage porn videos. Gradually your $title.mother's breathing becomes more measured, with long pauses between breaths.
<br>
<br>You stop at the bottom of her back and begin to knead the area above her gluteal muscles in circular motions. At this point you can clearly hear $NPCstat[0].name's satisfied sigh.
<<if $mc.massage < 5>>
<br>
<br>You get up the courage to lower the blanket slightly, exposing your $title.mother's round ass. Your hands slide down.
<br>
<<set _txt = $mc.name + ", what are you doing?">>
<br><<PHR 0 _txt>>
<<set _txt = "Massage, " + $title.mom + ".">>
<br><<PHR "mc" _txt>>
<br><<PHR 0 "Looks like the blanket slipped a little. Would you be so kind as to fix it?">>
<<TH "Damn!">>
You hide her ass under the blanket again and keep massaging her back.
<<TH "Perhaps I should try applying hypnosis during a massage. But for that I need to sharpen my skills a bit, so that I don't hit any sensitive areas during the process.">>
With these thoughts you finish the massage and your $title.mother thanks you.
<br><br>
<<btnEventLink "Leave Room" "Hallway" "">>
<<elseif $mc.massage >= 5>>
<br>
<br>You get up the courage to lower the blanket slightly, exposing your $title.mother's round ass. Your hands slide down.
<br><br>
<<btnEventLink "Continue" "Mom Massage Scenes" "main 2">>
<</if>>
<<case "main 2">>
<<NPCmedia "landlady" "bedroom massage_2" 1>>
<br>
You grab her ass tightly and squeeze it. $NPCstat[0].name moans softly in response. You change your grip and using your thumbs make her buttocks jiggle.
<<TH "That's the best ass I've ever seen.">>
You take the bottle and pour oil directly onto your $title.mother's smooth skin. Then you start rubbing it all over her ass. Your palms glide smoothly over her roundness, giving attention to every spot.
<br>
<br><<PHR 0 "Rub my thighs, too.">>
<br>
<br>With great regret you part with her ass and move lower. Wrapping both hands around one of her thighs, you start kneading her muscles, starting at the knee and gradually moving up. Finally, your fingertips touch her gorgeous bum again. Unable to restrain yourself, you start shaking her.
<br>
<br><<PHR 0 "I see you're having fun.">>
<<set _txt = "Sorry, " + $title.mom + ".">>
<br><<PHR "mc" _txt>>
<br>
<br>You switch to the other thigh.
<br>
<<set _txt = "How about rolling over on your back, " + $title.mom + "? I think the other parts of your body need a massage, too.">>
<br><<PHR "mc" _txt>>
<<set _txt = "Maybe next time, " + $mc.name + ".">>
<br><<PHR 0 _txt>>
<<TH "Looks like I need more practice.">>
With these thoughts you finish the massage and your $title.mother thanks you.
<br><br>
<<btnEventLink "Leave Room" "Hallway" "">>
<</switch>><<switch $EventMark>>
<<case "main">>
<<set $NPCstat[7].meet = true>>
<<set $NPCquest[7].stage = 1>>
<<set $NPCstat[7].progress = 1>>
<<LocImg "mc_house" "hallway">>
<br>
As you walk out into the hallway, you see your $title.mother and an unfamiliar woman.
<br>
<<set _txt = "Thank you for giving me a ride, " + $NPCstat[7].name + ".">>
<br><<PHR 0 _txt>>
<br><<PHR 7 "Don't mention it, I'm always happy to help you.">>
<br><br>
<<set _inf = "Look at " + $NPCstat[7].name>>
<<btnEventLink _inf "Monique Start Scene" "monique">>
<br>
<<btnEventLink "Approach them" "Monique Start Scene" "approach">>
<<case "monique">>
<<NPCmedia "monique" "intro" 0>>
<br>
<<btnEventLink "Continue" "Monique Start Scene" "main">>
<<case "approach">>
<<LocImg "mc_house" "hallway">>
<br>
They notice you.
<br>
<<set _txt = "Is this your " + $title.tenant + ", " + $NPCstat[0].name + "? Will you introduce us?">>
<br><<PHR 7 _txt>>
<<set _txt = "Of course I will. " + $mc.name + ", I'd like you to meet " + $NPCstat[7].name + ". She's a good friend of mine and also a colleague at work.">>
<br><<PHR 0 _txt>>
<br><<PHR 7 "It's a pleasure to meet such a handsome young man.">>
<br>
<br>You exchange handshakes.
<br>
<<set _txt = "Is there something wrong with your car, " + $title.mom + "?">>
<br><<PHR "mc" _txt>>
<br><<PHR 0 "It refuses to start again. I had to call a tow truck to take it to the car service.">>
<<TH "This is my chance.">>
<<set _txt = "You know, " + $title.mom + ", I can bring it back if you want.">>
<<PHR "mc" _txt>>
<<set _txt = "I'm not sure, " + $mc.name + ".">>
<br><<PHR 0 _txt>>
<<set _txt = "Come on, " + $NPCstat[0].name + ". You see that your " + $title.tenant + " wanna take the initiative. Such a spirited young man should be given a chance.">>
<br><<PHR 7 _txt>>
<br><<PHR 0 "All right, fine. I'll leave the keys and money for the repairs on the nightstand.">>
<<set _txt = "Okay, " + $NPCstat[0].name + ", I gotta go.">>
<br><<PHR 7 _txt>>
<br>
<br>Your $title.mother's colleague is heading for the exit, but then suddenly stops.
<br>
<<set _txt = $mc.name + ", I see you don't mind making some extra money, and I'm gonna need some help soon. If you want, write down my phone number.">>
<br><<PHR 7 _txt>>
<br><br>
<<btnEventLink "Return to your room" "Your Room" "">>
<</switch>><<= '@@.eventblock;\n
<<OverallImg "navigation_1">>
<br>
<center>@@.btnWide;<<button "Choose this type" "Your Room">>
<<set $Navigation = 1>>
<<set $EventMark = "">>
<</button>>@@</center>
\n@@'>>
<br>
<<= '@@.eventblock;\n
<<OverallImg "navigation_2">>
<br>
<center>@@.btnWide;<<button "Choose this type" "Your Room">>
<<set $Navigation = 2>>
<<set $EventMark = "">>
<</button>>@@</center>
\n@@'>>
<br><br>
<<btnLink "Close" "Your Room" "">><<link 'NPC Progress Hints'>>
<<dialog '' 'char-sheet stats'>>\
<<set _tempo = 0>>
<<for _i to 0; _i <= $maxnpc;>>
<center><table style="width:100%">
<tr>
<td style="width:33%">
<<for _id to _tempo; _id <= $maxnpc; _id++>>
<<if $NPCstat[_id].gender == 0>>
<font color="white">
<center><b>$NPCstat[_id].name - $NPCstat[_id].realname</b></center>
</font>
<div class="flipcard">
<div class="content">
<div class="front">
<<set _img = "data/npc/" + $NPCstat[_id].label + "/intro.jpg">>
@@.pic;[img[_img]]@@
</div>
<div class="back">
<<set _img = "data/overall/intro.jpg">>
@@.pic;[img[_img]]@@
<span class="info">
<<include "NPC Progress Info">>
</span>
</div>
</div>
</div>
<<set _tempo = _id + 1>>
<<break>>
<</if>>
<</for>>
</td>
<td style="width:33%">
<<for _id to _tempo; _id <= $maxnpc; _id++>>
<<if $NPCstat[_id].gender == 0>>
<font color="white">
<center><b>$NPCstat[_id].name - $NPCstat[_id].realname</b></center>
</font>
<div class="flipcard">
<div class="content">
<div class="front">
<<set _img = "data/npc/" + $NPCstat[_id].label + "/intro.jpg">>
@@.pic;[img[_img]]@@
</div>
<div class="back">
<<set _img = "data/overall/intro.jpg">>
@@.pic;[img[_img]]@@
<span class="info">
<<include "NPC Progress Info">>
</span>
</div>
</div>
</div>
<<set _tempo = _id + 1>>
<<break>>
<</if>>
<</for>>
</td>
<td style="width:33%">
<<for _id to _tempo; _id <= $maxnpc; _id++>>
<<if $NPCstat[_id].gender == 0>>
<font color="white">
<center><b>$NPCstat[_id].name - $NPCstat[_id].realname</b></center>
</font>
<div class="flipcard">
<div class="content">
<div class="front">
<<set _img = "data/npc/" + $NPCstat[_id].label + "/intro.jpg">>
@@.pic;[img[_img]]@@
</div>
<div class="back">
<<set _img = "data/overall/intro.jpg">>
@@.pic;[img[_img]]@@
<span class="info">
<<include "NPC Progress Info">>
</span>
</div>
</div>
</div>
<<set _tempo = _id + 1>>
<<break>>
<</if>>
<</for>>
</td>
</tr>
</table></center>
<br>
<<set _i += 3>>
<</for>>
<br>
<<set _tempo = 0>>
<<for _i to 0; _i <= $maxnpc;>>
<center><table style="width:100%">
<tr>
<td style="width:33%">
<<for _id to _tempo; _id <= $maxnpc; _id++>>
<<if $NPCstat[_id].gender == 1>>
<font color="white">
<center><b>$NPCstat[_id].name</b></center>
</font>
<div class="flipcard">
<div class="content">
<div class="front">
<<set _img = "data/npc/" + $NPCstat[_id].label + "/intro.jpg">>
@@.pic;[img[_img]]@@
</div>
<div class="back">
<<set _img = "data/overall/intro.jpg">>
@@.pic;[img[_img]]@@
<span class="info">
<<include "NPC Progress Info">>
</span>
</div>
</div>
</div>
<<set _tempo = _id + 1>>
<<break>>
<</if>>
<</for>>
</td>
<td style="width:33%">
<<for _id to _tempo; _id <= $maxnpc; _id++>>
<<if $NPCstat[_id].gender == 1>>
<font color="white">
<center><b>$NPCstat[_id].name</b></center>
</font>
<div class="flipcard">
<div class="content">
<div class="front">
<<set _img = "data/npc/" + $NPCstat[_id].label + "/intro.jpg">>
@@.pic;[img[_img]]@@
</div>
<div class="back">
<<set _img = "data/overall/intro.jpg">>
@@.pic;[img[_img]]@@
<span class="info">
<<include "NPC Progress Info">>
</span>
</div>
</div>
</div>
<<set _tempo = _id + 1>>
<<break>>
<</if>>
<</for>>
</td>
<td style="width:33%">
<<for _id to _tempo; _id <= $maxnpc; _id++>>
<<if $NPCstat[_id].gender == 1>>
<font color="white">
<center><b>$NPCstat[_id].name</b></center>
</font>
<div class="flipcard">
<div class="content">
<div class="front">
<<set _img = "data/npc/" + $NPCstat[_id].label + "/intro.jpg">>
@@.pic;[img[_img]]@@
</div>
<div class="back">
<<set _img = "data/overall/intro.jpg">>
@@.pic;[img[_img]]@@
<span class="info">
<<include "NPC Progress Info">>
</span>
</div>
</div>
</div>
<<set _tempo = _id + 1>>
<<break>>
<</if>>
<</for>>
</td>
</tr>
</table></center>
<br>
<<set _i += 3>>
<</for>>
<</dialog>>
<</link>><<switch $EventMark>>
<<case "massage lesson">>
<<set $location.sub = "">>
<<set $action.massagelearn = true>>
<<set $NPCquest[0].status = "active">>
<<LocImg "overall" "massage courses">>
<br>
You find a website with massage instructional videos and start watching them.
<<TH "How the hell am I supposed to memorize all that stuff. It takes at least a month. But what if?">>
You think about the pendant that has been in your pocket the whole time. As if reacting to your thoughts, it gets a little heavier.
<<TH "What if I try to hypnotize myself and remember everything with hypnosis?">>
<<SmallImg "room mirror">>
<br>
You sit down in front of the mirror in your room and start swinging the pendant in front of your eyes. Gradually, everything around you except the pendant itself begins bluring. Then you suddenly fall into darkness.
<br><br>
<<btnEventLink "Open your eyes" "MC Events" "massage lesson 2">>
<<case "massage lesson 2">>
<<LocImg "overall" "cinema shop">>
<br>
When you open your eyes, you find yourself in the familiar store.
<br>
<br><<PHR "m_MM" "Decided to visit me again?">>
<br><<PHR "mc" "Who's there?">>
<br>
<br>You turn around and see that man who sold you strange book. For some reason you remember the lucid dream guide, which recommends to look at your hands
<br>
<br>You raise your hands and twist your palms. They respond to your commands perfectly.
<br>
<br><<PHR "mc" "Where the hell is fucking pendant gone?">>
<br><<PHR "m_MM" "Do you think this is a dream? You put yourself into a hypnotic state, don't you remember?">>
<br><<PHR "mc" "But I didn't make myself imagine this store.">>
<br>
<br>The man leans forward, resting his elbows on the counter. You see his chin again.
<br>
<br><<PHR "m_MM" "So maybe this place is real? You should be careful when you try to play games with your mind.">>
<br><<PHR "mc" "Well, excuse me for your book not giving me clear guidance on that!">>
<br><<PHR "m_MM" "Okay, don't get mad. Why would you wanna hypnotize yourself in the first place?">>
<br><<PHR "mc" "I wanted to finish massage courses in one day.">>
<br>
<br>The man starts laughing out loud.
<br>
<br><<PHR "m_MM" "Is that the only reason you put yourself in such danger? And how, tell me, are you going to wake up now?">>
<br><<PHR "mc" "Hypnosis has to fall with time, right?">>
<br>
<br>He keeps laughing, and a loud echo goes through the store.
<br>
<br><<PHR "m_MM" "Fine, you amused me. For that, I'll help you awake. Also, let me give you some free advice: one of your mother's colleagues is planning to go after her. I think you might wanna interfere with his plans.">>
<<set _txt = "Fine, you amused me. For that, I'll help you awake. Also, let me give you some free advice: one of your " + $title.mother + "'s colleagues is planning to go after her. I think you might wanna interfere with his plans.">>
<br><<PHR "m_MM" _txt>>
<br><<PHR "m_MM" "Now I'm gonna count to three and you're gonna wake up. One, two...">>
<br><<PHR "mc" "Wait!">>
<br><<PHR "m_MM" "Three!">>
<br><br>
<<SmallImg "room mirror">>
<br>
You open your eyes and find yourself back in front of the mirror with the pendant in your hands.
<<set _txt = "Did he tell me the truth? If so, I need to find out more about this colleague. I can try to get a part-time job at " + $title.mom + "'s office.">>
<<TH _txt>>
<<btnEventLink "Finish" "Your Room" "">>
<</switch>><<switch $EventMark>>
<<case "main">>
<<set $NPCstat[0].progress += 1>>
<<set $NPCstat[0].session = true>>
<<set $NPCstat[0].relax = 5>>
<<NPCmedia "landlady" "watch_tv_2" 0>>
<br>
This time you decide to beat around the bush.
<br>
<<set _txt = "Hey, " + $title.mom + ". How about repeating our last session?">>
<br><<PHR "mc" _txt>>
<br><<PHR 0 "I don't mind. These sessions work great for me.">>
<br>
<br>You quickly put her in a trance. You tell her to close her eyes, and then you go behind her again. Now she's completely in your power, it's time to make an installation.
<br><br>
<<if $MomTrait[0] == 1>>
<<btnEventLink "Now she's don't mind if you see her without underwear" "Mom Hypno Scene 5" "installation(exhibit)">>
<br>
<</if>>
<<case "installation(exhibit)">>
<<set $MomTrait[0] = 2>>
<<set $NPCmood[0].arousal = 70>>
<<LocImg "overall" "pendant">>
<br><<PHR "mc" "You're in an endless green meadow covered with colorful wildflowers. A warm, pleasant breeze picks them and swirls them around you. Their petals occasionally touch your skin, causing a slight shiver.">>
<br>
<br>You begin to stroke $NPCstat[0].name's shoulders.
<br>
<br><<PHR "mc" "Gradually there are more and more flowers. You raise your hands and they swarm around them like a bunch of butterflies. You raise your hands up and they fly in all directions.">>
<br>
<br>$NPCstat[0].name raises her arms and you take advantage of that and start pulling her top off.
<br><br>
<<NPCmedia "landlady" "hypno boobs_2" 0>>
<br><<PHR "mc" "Then they gather back into a pack and cling to your torso. You can feel them quivering finely and tickling your skin. Then they take off again, leaving you with your breasts exposed.">>
<br>
<br>You pull her top off with a sharp movement. Then you unhook her bra and drop it on the couch next to her.
<br>
<br><<PHR "mc" "You feel the rest of your clothes begin trembling with similar frequency and turning into petals. You enjoy the sensation of them escaping your body freely, and then coming back. It feels completely natural to you.">>
<br><<PHR "mc" "From now on, every time I see your naked body, you'll feel the same way. You're not ashamed of it at all. Now I'm going to count to three and you're back in the real world. One... two... Three...">>
<br>
<br>Your $title.mother opens her eyes and looks around. Then she notices that her top and bra are lying on the couch, and her boobs are completely exposed. Her hand instinctively rises to cover her owner's beauty, but stops at her belly line. Confusion appears in $NPCstat[0].name's eyes, but at the same time her breathing becomes deeper.
<br>
<<set _txt = $mc.name + ", when did I take my top off?">>
<br><<PHR 0 _txt>>
<br><<PHR "mc" "You mumbled that you felt hot and started undressing.">>
<br><<PHR 0 "It's strange, I don't feel hot at all. Maybe a little.">>
<br>
<br>You can see her breasts heaving.
<br>
<br><<PHR 0 "Okay, let's watch the show.">>
<br>
<br>You sit down on the couch next to her. Her eyes are fixed on the TV screen.
<<TH "Everything is just going fine.">>
<<btnEventLink "Finish session" "Living Room" "">>
<</switch>><<set $WorkOffice = {
status: ""
}>>
<<set $WorkLocalStore = {
status: "",
done: false
}>><<switch $EventMark>>
<<case "living">>
<<set $WorkOffice.status = "initiate">>
<<NPCmedia "landlady" "watch_tv_2" 0>>
<<set _txt = $title.mom + ", I wanna talk to you about work.">>
<br><<PHR "mc" _txt>>
<<set _txt = "Don't worry, " + $mc.name + ", everything is fine now.">>
<br><<PHR 0 _txt>>
<br><<PHR "mc" "Actually, I want to ask you if your firm is hiring part-time workers.">>
<<set _txt = "Oh, " + $mc.name + ", you' re too young to work at a place like this. And you should think about your studies first.">>
<br><<PHR 0 _txt>>
<<set _txt = $title.mom + ", my grades are fine. I just need some money. You know, I can help your co-workers mentally relax, just like I'm helping you.">>
<br><<PHR "mc" _txt>>
<br>
<br>There's a thoughtful expression on her face.
<br>
<br><<PHR 0 "I can talk to my boss about that. But you have to promise me it won't affect your studies.">>
<<set _txt = "I promise, " + $title.mom + ".">>
<br><<PHR "mc" _txt>>
<br><br>
<<btnEventLink "Finish" "Living Room" "">>
<<case "bedroom">>
<<set $WorkOffice.status = "initiate">>
<<if $MomTrait[0] == 0>>
<<NPCmedia "landlady" "bedroom evening_1" 0>>
<<elseif $MomTrait[0] == 1>>
<<NPCmedia "landlady" "bedroom evening_2" 0>>
<<elseif $MomTrait[0] >= 2>>
<<NPCmedia "landlady" "bedroom evening_3" 0>>
<</if>>
<<set _txt = $title.mom + ", I wanna talk to you about work.">>
<br><<PHR "mc" _txt>>
<<set _txt = "Don't worry, " + $mc.name + ", everything is fine now.">>
<br><<PHR 0 _txt>>
<br><<PHR "mc" "Actually, I want to ask you if your firm is hiring part-time workers.">>
<<set _txt = "Oh, " + $mc.name + ", you' re too young to work at a place like this. And you should think about your studies first.">>
<br><<PHR 0 _txt>>
<<set _txt = $title.mom + ", my grades are fine. I just need some money. You know, I can help your co-workers mentally relax, just like I'm helping you.">>
<br><<PHR "mc" _txt>>
<br>
<br>There's a thoughtful expression on her face.
<br>
<br><<PHR 0 "I can talk to my boss about that. But you have to promise me it won't affect your studies.">>
<<set _txt = "I promise, " + $title.mom + ".">>
<br><<PHR "mc" _txt>>
<br><br>
<<btnEventLink "Finish" "Master Bedroom" "">>
<</switch>><<switch $EventMark>>
<<case "main">>
<<LocImg "places" "chad house">>
<br>
Walking up to the second floor, you hear two voices, one male and one female. There is clearly an altercation going on between their owners.
<br>
<<set _txt = $NPCstat[2].name + ", did you take my hair conditioner again?">>
<br><<PHR 9 _txt>>
<br><<PHR 2 "I just wanted to try it.">>
<br><<PHR 9 "If you want to use something, buy it with your own money.">>
<br>
<br>You hear retreating footsteps and when you go upstairs, you see $NPCstat[2].name's sister standing by the bathroom alone.
<br><br>
<<btnEventLink "Look at her" "Lily Start Scene" "look">>
<<case "look">>
<<set $NPCstat[9].meet = true>>
<<NPCmedia "lily" "intro" 0>>
<br>
<<set _txt = "Oh, " + $mc.name + ", hi.">>
<br><<PHR 9 _txt>>
<br><<PHR "mc" "Hi, there. What happened between you two?">>
<br><<PHR 9 "Nothing. Listen, we need to talk.">>
<br>
<br>She gestures for you to follow her.
<br><br>
<<btnEventLink "Follow her" "Lily Start Scene" "look 2">>
<<case "look 2">>
<<LocImg "places" "lily room">>
<br>
You go into her room.
<br>
<<set _txt = "So, " + $mc.name + ", let me get this straight. Something weird has been going on with " + $NPCstat[2].name + " lately. Can you tell me anything about it?">>
<br><<PHR 9 _txt>>
<br>
<br>You're trying to look thoughtful.
<br>
<br><<PHR "mc" "Honestly, I don't remember anything strange. What exactly are you talking about?">>
<br>
<br>You notice a strange light flicker in Lily's eyes.
<br>
<<set _txt = $mc.name + ", I know I can trust you. Are you sure you didn't get involved somewhere? Maybe you started taking drugs?">>
<br><<PHR 9 _txt>>
<br><<PHR "mc" "Of course not! I assure you, everything is fine.">>
<<set _txt = "All right, " + $mc.name + ", you can go. And please keep an eye on my " + $title.brother + ".">>
<br><<PHR 9 _txt>>
<br><<PHR "mc" "Okay.">>
<br>
<br>You leave her room.
<br><br>
<<btnEventLink "Leave" "Chad House" "">>
<</switch>><<switch $EventMark>>
<<case "main">>
<<set $NPCstat[0].progress += 1>>
<<set $NPCstat[0].session = true>>
<<set $NPCstat[0].relax = 6>>
<<set $MomTrait[1] = 2>>
<<NPCmedia "landlady" "watch_tv_2" 0>>
<<set _txt = "Hey, " + $title.mom + ". How about repeating our last session?">>
<br><<PHR "mc" _txt>>
<br><<PHR 0 "I don't mind. These sessions work great for me.">>
<br>
<br>You quickly put her in a trance and now she's completely in your power.
<<TH "I wanna try something different this time.">>
You tell your mother to stand up from the couch and take off her jeans. She begins to slowly pull them off, revealing her strong thighs to your gaze. You grin, knowing how many of your peers would like to be in your shoes.
<br>
<br>You move closer to $NPCstat[0].name. Her eyes are closed, and her chest is rising high in time with her breathing. Her lips are slightly open, and the hot air coming out of her mouth is hitting your skin.
<br>
<br><<PHR "mc" "You feel completely safe and secure. No matter what happens next, it won't harm you.">>
<br>
<br>You grab her round ass and squeeze it gently. Her body tenses, but it only lasts a moment. $NPCstat[0].name exhales noisily, as if allowing you to continue.
<<TH "The feeling of total control is so overwhelming. But I have to be careful.">>
You admire your $title.mother for a while longer, and then you guide your hand down to her panties.
<br><br>
<<NPCmedia "landlady" "hypno finger" 1>>
<br>
<<PHR "mc" "You feel your body being filled with warmth.">>
<br>
<br>You gently run your fingers through the thin fabric of her panties.
<<TH "If I did everything right, she should react positively to my touch.">>
As if to confirm your hunch, $NPCstat[0].name lets out a light moan. With your other hand you put your arm around her waist and pull her a little closer to you. Her eyes are still closed.
<br>
<br>You slide her panties to the side and touch her labia. They are slightly wet. Despite this, you decide to cover your fingers with saliva, and only then start rubbing her pussy. You lean toward her and start whispering in her ear.
<br>
<<set _txt = "You realize that all the sensations you experienced during the previous sessions and the heat you feel now have a mutual source. It's your " + $title.tenant + ", " + $mc.name + ". You see him like a glowing figure inside your head. Now every time he looks at your naked body, or when you touch each other, you will feel exactly the same way.">>
<br><<PHR "mc" _txt>>
<<set _txt = "Oh , " + $mc.name + "...">>
<br><<PHR 0 _txt>>
<br>
<br>You feel a trembling start running through her body.
<<TH "I'm not sure if hypnosis won't break if I make her cum. It's better to stop now.">>
You take your fingers away and tell her to put on her jeans. She obeys your command.
<br>
<br><<PHR "mc" "Now I'm going to count to three and you're back in the real world. One... two... Three...">>
<br>
<br>Your $title.mother opens her eyes and looks around.
<br>
<br><<PHR 0 "It's so hot in here. Do you mind if I take my shirt off?">>
<br><<PHR "mc" "Of course not.">>
<br>
<br>Your $title.mother takes off her top and throws it on the couch.
<br>
<br><<PHR 0 "That's better. Let's watch the show.">>
<br><br>
<<btnEventLink "Finish session" "Living Room" "">>
<</switch>><<if $AutoPlay>>
@@.btnAutoON;<<button "AutoPlay ON">>
<<set $AutoPlay = false>>
<<replace "#autoplay">>
<<include "Auto Play">>
<</replace>>
<</button>>@@
<<else>>
@@.btnAutoOFF;<<button "AutoPlay OFF">>
<<set $AutoPlay = true>>
<<replace "#autoplay">>
<<include "Auto Play">>
<</replace>>
<</button>>@@
<</if>><<widget "LinkSetNPC">>
<<set _id = $args[0]>>
<<set _group = $locAtt[_id].imgGroup>>
<<switch _group>>
<<case "mc_house">>
<<if $NPCstat[0].location == $locAtt[_id].name>>
<<set $AvatarSlot[0] = $NPCstat[0].label>>
<</if>>
<<if $NPCstat[1].location == $locAtt[_id].name>>
<<if $AvatarSlot[0] == "">>
<<set $AvatarSlot[0] = $NPCstat[1].label>>
<<else>>
<<set $AvatarSlot[1] = $NPCstat[1].label>>
<</if>>
<</if>>
<<case "school">>
<<if $NPCstat[6].location == $locAtt[_id].name>>
<<set $AvatarSlot[0] = $NPCstat[6].label>>
<</if>>
<</switch>>
<</widget>>
<<widget "btnImgLink">>
<<set _name = $args[0]>>
<<for _id to 0; _id < $locAtt.length; _id++>>
<<if $args[1] == $locAtt[_id].name>>
<<set _img = "data/locations/" + $locAtt[_id].imgGroup>>
<<set _img = _img + "/" + $locAtt[_id].imgId + ".jpg">>
<<if $locAtt[_id].locked>>
<<set _location = $args[1]>>
<a data-passage="" class="btnImgClosed">
<<set _hint = getClosedHint(_location)>>
<<set _name += " <font color=OrangeRed> <b>Closed!</b></font>">>
<p class="btnText">_name</p>
<img class="btnImage" @src="_img" @title="_hint">
</a>
<<else>>
<<set _location = $args[1]>>
<<set _setter = "">>
<<if $args[2] != "">>
<<set _location = passage()>>
<</if>>
<a data-passage=_location data-setter="$location.sub to $args[2]" class="btnImg">
<p class="btnText">_name</p>
<<set $AvatarSlot[0] = "">>
<<set $AvatarSlot[1] = "">>
<<set $AvatarSlot[2] = "">>
<<set $AvatarSlot[3] = "">>
<<set $AvatarSlot[4] = "">>
<<LinkSetNPC _id>>
<<if $AvatarSlot[0] != "">>
<<set _avatar = "data/npc/" + $AvatarSlot[0] + "/dialog_img.jpg">>
<img @src="_avatar" class="btnAvatarA">
<</if>>
<<if $AvatarSlot[1] != "">>
<<set _avatar = "data/npc/" + $AvatarSlot[1] + "/dialog_img.jpg">>
<img @src="_avatar" class="btnAvatarB">
<</if>>
<<if $AvatarSlot[2] != "">>
<<set _avatar = "data/npc/" + $AvatarSlot[2] + "/dialog_img.jpg">>
<img @src="_avatar" class="btnAvatarC">
<</if>>
<<if $AvatarSlot[3] != "">>
<<set _avatar = "data/npc/" + $AvatarSlot[3] + "/dialog_img.jpg">>
<img src="_avatar" class="btnAvatarD">
<</if>>
<<if $AvatarSlot[4] != "">>
<<set _avatar = "data/npc/" + $AvatarSlot[4] + "/dialog_img.jpg">>
<img src="_avatar" class="btnAvatarE">
<</if>>
<img class="btnImage" @src="_img">
</a>
<</if>>
<<break>>
<</if>>
<</for>>
<</widget>>
<<widget "btnLink">>
<<set _inf = $args[0]>>
<<if $args[3] > 0>>
<<for _i to 1; _i <= $args[3]; _i++>>
<<set _inf += " [img[$skip_time_img]]">>
<</for>>
<</if>>
<<if $args[3] >= 0 or $args[3] == null>>
<center>@@.btnWide;<<button _inf $args[1]>>
<<set $location.sub = $args[2]>>
<<if $args[3] > 0>>
<<set _t = $args[3]>>
<<run skiptime(_t)>>
<</if>>
<<if $args[4] != null>>
<<set $EventMark = $args[4]>>
<</if>>
<</button>>@@</center>
<</if>>
<</widget>>
<<widget "btnEventLink">>
<<btnLink $args[0] $args[1] $location.sub $args[3] $args[2]>>
<</widget>>
<<widget "btnEventImgLink">>
<<btnImgLink $args[0] $args[1] $location.sub $args[2]>>
<</widget>>
<<widget "btnDisabledLink">>
<<set _inf = $args[0]>>
<<set _inf += "<font color=OrangeRed>">>
<<set _inf += " You need at least " + $args[1] + " confidence">>
<<set _inf += "</font>">>
<center>@@.btnWideDisabled;<<button _inf>>
<</button>>@@</center>
<</widget>><<SchoolNPCmark>>
<<LocImg "school" "facade">>
<br>
School is closed.
<hr>
<<if $Navigation == 0>>
<<elseif $Navigation == 1>>
<center><table style="width:100%">
<tr>
<td style="width:33%">
<<btnImgLink "Go home" "Hallway" "">>
</td>
<td style="width:33%">
<<set _inf = "Visit " + $NPCstat[2].name + " House">>
<<btnImgLink _inf "Chad House" "">>
</td>
<td style="width:33%">
</td>
</tr>
</table></center>
<<elseif $Navigation == 2>>
<center><table style="width:100%">
<tr>
<td style="width:50%">
<<btnImgLink "Go home" "Hallway" "">>
</td>
<td style="width:50%">
<<set _inf = "Visit " + $NPCstat[2].name + " House">>
<<btnImgLink _inf "Chad House" "">>
</td>
</tr>
</table></center>
<</if>><<switch $EventMark>>
<<case "mcroom morning">>
<<if $MomTrait[1] <= 1>>
<<NPCmedia "landlady" "mcroom morning" 1>>
<br>
You open your eyes and see your $title.mother.
<br>
<<set _txt = $mc.name + ", you slept through breakfast again. Did you spend half the night on the computer again?">>
<br><<PHR 0 _txt>>
<br><<PHR "mc" "Nope, but I really don't feel like getting out of bed today.">>
<<set _txt = "Don't be lazy, " + $title.son + ". Come on, you're gonna be late for school. I left your breakfast on the table.">>
<br><<PHR 0 _txt>>
<br>
<br>With these words she turns around and leaves your room.
<<else>>
<<NPCmedia "landlady" "mcroom morning_2" 1>>
<br>
You open your eyes and see your $title.mother.
<br>
<<set _txt = $mc.name + ", you slept through breakfast again. Did you spend half the night on the computer again?">>
<br><<PHR 0 _txt>>
<br><<PHR "mc" "Nope, but I really don't feel like getting out of bed today.">>
<br>
<br>$NPCstat[0].name sits on the bed and puts her hand on your leg.
<br>
<<set _txt = "Don't be lazy, " + $title.son + ". Think about how much useful things you can do this week.">>
<br><<PHR 0 _txt>>
<br>
<br>She starts rubbing you through the blanket.
<br>
<<set _txt = "Give me a few minutes, " + $title.mom + ".">>
<br><<PHR "mc" _txt>>
<<set _txt = "Come on, " + $title.son + "! You're gonna be late for school.">>
<br><<PHR 0 _txt>>
<br>
<br>She pats your leg softly and then gets out of bed.
<br>
<br><<PHR 0 "I left your breakfast on the table.">>
<br>
<br>With these words she turns around and leaves your room.
<</if>>
<br><br>
<<set $location.sub = "">>
<<btnEventLink "Get up" "Your Room" "">>
<</switch>><<= '@@.eventblock;\n
<<OverallImg "dialog_0">>
<br>
<center>@@.btnWide;<<button "Choose this type" "Your Room">>
<<set $DialogType = 0>>
<<set $EventMark = "">>
<</button>>@@</center>
\n@@'>>
<br>
<<= '@@.eventblock;\n
<<OverallImg "dialog_1">>
<br>
<center>@@.btnWide;<<button "Choose this type" "Your Room">>
<<set $DialogType = 1>>
<<set $EventMark = "">>
<</button>>@@</center>
\n@@'>>
<br><br>
<<btnLink "Close" "Your Room" "">><<switch $EventMark>>
<<case "main">>
<<set $NPCstat[8].meet = true>>
<<set $NPCquest[8].status = "active">>
<<set $NPCquest[8].counter = 1>>
<<set $NPCstat[8].progress = 1>>
<<LocImg "places" "car service">>
<br>
You walk up to the first person you see and hand him the slip.
<br>
<br><<PHR "mc" "I'm here to pick up my car.">>
<br>
<br>The man unfolds the slip and looks at it.
<br>
<<set _txt = "Wow, you're lucky, " + $NPCstat[0].name + " is dealing with your car. She should be over there.">>
<br><<PHR "m_man" _txt>>
<br>
<br>He points to the far end of the building.
<br><br>
<<btnEventLink "Continue" "Grace Start Scene" "main 2">>
<<case "main 2">>
<<LocImg "places" "car service">>
<br>
You follow his instructions and walk along the repair stations until you find your $title.mother's car. The first thing you notice is a huge ass sticking out of the open hood of the car.
<<TH "My mechanic is a girl?">>
You get closer and at that moment the owner of this gorgeous ass straightens up and turns to you. On her chest you see a badge with "$NPCstat[0].name" on it.
<br>
<br><<PHR 8 "Hi there. Is there anything I can do for you?">>
<br><<PHR "mc" "I wanna pick up this car. Is it done yet?">>
<br>
<br>The girl closes the hood.
<br>
<br><<PHR 8 "Of course it is. The breakdown turned out to be nothing at all.">>
<br>
<br>She takes the receipt out of your hands and heads for the terminal. You follow her.
<br>
<br><<PHR 8 "Nice car, though. Although young guys usually don't like such big cars and prefer something more classic.">>
<<set _txt = "To be honest, it's my " + $title.mother + "'s car.">>
<br><<PHR "mc" _txt>>
<br>
<br>Your answer didn't seem to confuse her at all.
<br>
<br><<PHR 8 "Oh, yeah? Don't you have one of your own?">>
<br><<PHR "mc" "I'm still thinking about buying one. Maybe you recommend something to me?">>
<br>
<br>She has a big smile on her face. Looks like you're stepping into her territory.
<br>
<br><<PHR 8 "I'll recommend you a motorcycle.">>
<br><<PHR "mc" "A motorcycle?">>
<br><<PHR 8 "Yeah. Two wheels, big motor, you know.">>
<br><<PHR "mc" "I don't sure about that. I've never even tried to drive a motorcycle.">>
<br>
<br>She puts her hand on your shoulder.
<br>
<br><<PHR 8 "I can teach you. Wait till the end of my shift, and I'll take care of you.">>
<br><<PHR "mc" "I'd love to stay, but I have to return the car.">>
<br><<PHR 8 "Oh, yeah.">>
<br>
<br>She starts typing something on the terminal keypad.
<br>
<br><<PHR 8 "Okay, you can come back another day. But you better hurry, because the offer is limited.">>
<br>
<br>She checks the data on the terminal screen against the receipt.
<br>
<br><<PHR 8 "Okay, that'll be $300.">>
<br>
<br>You hand her the money your $title.mother left you.
<br>
<br><<PHR 8 "See you later.">>
<br>
<br>You say goodbye to her and head for the car.
<br><br>
<<btnEventLink "Return the car" "Hallway" "">>
<</switch>><<switch $location.sub>>
<<case "">>
<<LocImg "places" "car service">>
<<if $NPCstat[7].meet = false>>
There's nothing for you to do here right now.
<br>
<</if>>
<<if $NPCstat[7].meet and $NPCstat[8].meet == false>>
<br>
<<set _inf = "Pick up your " + $title.mother + " car">>
<<btnEventLink _inf "Grace Start Scene" "main">>
<br>
<</if>>
<<if $NPCstat[8].meet>>
<br>
<<set _inf = "Talk with " + $NPCstat[8].name>>
<<btnLink _inf "Car Service" "grace">>
<br>
<</if>>
<br>
<<btnLink "Go home" "Hallway" "">>
<<case "grace">>
<<LocImg "places" "car service">>
<<if $NPCquest[8].stage = 0 and $NPCquest[8].counter > 0>>
<<TH "I've already talked to her today.">>
<<btnLink "Leave" "Car Service" "">>
<<elseif $NPCquest[8].stage = 0>>
<br><<PHR 8 "Hey, you finally decided to check in on me.">>
<br><br>
<<btnEventLink "Wait for the end of her shift" "Grace Visit Scene 1" "main">>
<<btnLink "Talk to her and leave" "Car Service" "grace">>
<<elseif $NPCquest[8].stage = 1>>
<<TH "I have nothing to talk to her about.">>
<<btnLink "Leave" "Car Service" "">>
<</if>>
<</switch>><<switch $EventMark>>
<<case "main">>
<<set _tm = 5 - $time.daytime>>
<<run skiptime(_tm)>>
<<set $NPCquest[8].stage = 1>>
<<LocImg "places" "car service">>
<br>
<br>
<br><<PHR 8 "Hi there. Is there anything I can do for you?">>
<br><<PHR "mc" "I wanna pick up this car. Is it done yet?">>
<br><br>
<<btnEventLink "Return the car" "Hallway" "">>
<</switch>><<if _id == 0>>
<br>
<<if $hypno.level == 0>>
<i><b>Hypnosis:</b> Raise your hypnosis power to 1(read book in your room)</i>
<<elseif $NPCstat[0].relax == 0>>
<i><b>Hypnosis:</b> Give her a hypnosis session in the living room</i>
<<elseif $NPCstat[0].relax == 1>>
<i><b>Hypnosis:</b> Give her a hypnosis session in the living room</i>
<<elseif $NPCstat[0].relax == 2>>
<i><b>Hypnosis:</b> Give her a hypnosis session in the living room</i>
<<elseif $NPCstat[0].relax == 3 and $NPCstat[1].control == 0>>
<i><b>Hypnosis:</b> See your $title.sister event in your room(evening or night)</i>
<<elseif $NPCstat[0].relax == 3 and $NPCstat[1].control == 1>>
<i><b>Hypnosis:</b> Give her a hypnosis session in the living room</i>
<<elseif $NPCstat[0].relax == 4>>
<i><b>Hypnosis:</b> Give her a hypnosis session in the living room</i>
<<elseif $NPCstat[0].relax == 5>>
<i><b>Hypnosis:</b> Give her a hypnosis session in the living room</i>
<<elseif $NPCstat[0].relax == 6>>
<i><b>Hypnosis:</b> You're reached end of this content(wait for next updates)</i>
<</if>>
<<if $item.massageoil == false>>
<br>
<i><b>Massage:</b> Visit local store and buy massage oil</i>
<<elseif $mc.massage == 0>>
<br>
<i><b>Massage:</b> Offer to give her a massage in her bedroom at evening</i>
<<elseif $mc.massage == -1 and $NPCstat[0].relax < 4>>
<br>
<i><b>Massage:</b> Give her atleast 4 hypnosis sessions</i>
<<elseif $mc.massage == -1 and $NPCstat[0].relax >= 4>>
<br>
<i><b>Massage:</b> Offer to give her a massage in her bedroom at evening again</i>
<<elseif $mc.massage == 1 and $NPCquest[0].status == "">>
<br>
<i><b>Massage:</b> Learn about massage(use PC in your room)</i>
<<elseif $mc.massage < 5>>
<br>
<i><b>Massage:</b> Raise your massage skill to 5</i>
<<else>>
<br>
<i><b>Massage:</b> You're reached end of this content(wait for next updates)</i>
<</if>>
<<if $NPCquest[0].status == "">>
<br>
<i><b>Work:</b> Advance in other storyline with her</i>
<<elseif $NPCquest[0].status == "active" and $WorkOffice.status == "">>
<br>
<i><b>Work:</b> Talk with her about work</i>
<<elseif $WorkOffice.status == "initiate">>
<br>
<i><b>Work:</b> You're reached end of this content(wait for next updates)</i>
<</if>>
<<elseif _id == 1>>
<br>
<<if $NPCstat[0].relax < 3>>
<i>Give your $title.mother atleast 3 hypnosis sessions</i>
<<elseif $NPCstat[1].control == 0>>
<i>Start her event in your room(evening or night)</i>
<<elseif $NPCstat[1].relax == 0>>
<i>You're reached end of her content(wait for next updates)</i>
<</if>>
<<elseif _id == 2>>
<<if $TrapContent == false and $NPCstat[2].relax == 0>>
<br>
<i>Start his event in his room(in Chad house)</i>
<<elseif $TrapContent>>
<br>
<<if $NPCstat[2].relax == 1>>
<i>Give him a hypnosis session in his room(in Chad house)</i>
<<elseif $NPCstat[2].relax == 2>>
<i>Give him a hypnosis session in his room(in Chad house)</i>
<<elseif $NPCstat[2].relax == 3>>
<i>Give him a hypnosis session in his room(in Chad house)</i>
<<elseif $NPCstat[2].relax == 4 and $NPCstat[9].meet == false>>
<i>See event with his $title.sister(in Chad house)</i>
<<elseif $NPCstat[2].relax == 4 and $NPCstat[9].meet>>
<i>You're reached end of his content(wait for next updates)</i>
<</if>>
<</if>>
<<elseif _id == 3>>
<<elseif _id == 4>>
<br>
<<if $NPCstat[1].control == 0>>
<i>See your $title.sister event in your room(evening or night)</i>
<<elseif $NPCstat[1].control == 1 and $NPCstat[4].control == 0>>
<i>Start his event in school hallway</i>
<<elseif $NPCstat[4].control == -1>>
<i>Find out more about Voice(read book in your room)</i>
<<elseif $NPCstat[4].control == -2>>
<i>You're reached end of his content(wait for next updates)</i>
<</if>>
<<elseif _id == 5>>
<br>
<<if $NPCstat[1].control == 0>>
<i>See your $title.sister event in your room(evening or night)</i>
<<elseif $NPCstat[1].control == 1 and $NPCstat[4].control == 0>>
<i>Start her event in school hallway</i>
<<elseif $NPCstat[4].control == -1>>
<i>Find out more about Voice(read book in your room)</i>
<<elseif $NPCstat[4].control == -2>>
<i>You're reached end of her content(wait for next updates)</i>
<</if>>
<<elseif _id == 6>>
<br>
<<if $NPCstat[4].control == 0>>
<i>See first $NPCstat[5].name event</i>
<<elseif $NPCquest[6].status == "">>
<i>Start her event in school hallway</i>
<<elseif $mc.study < 5>>
<i>Raise your grades to 5</i>
<<elseif $NPCstat[6].relax == 0>>
<i>Give her a hypnosis session in old classroom(school backyard)</i>
<<elseif $NPCstat[6].relax == 1>>
<i>Give her a hypnosis session in old classroom(school backyard)</i>
<<elseif $NPCstat[6].relax == 2>>
<i>You're reached end of her content(wait for next updates)</i>
<</if>>
<<elseif _id == 7>>
<br>
<<if $NPCquest[7].status == "">>
<i>Give your $title.mother a massage</i>
<<elseif $NPCquest[7].status == "active" and $NPCquest[7].stage == 0>>
<i>Start her event in your house (weekdays afternoon)</i>
<<elseif $NPCquest[7].status == "active" and $NPCquest[7].stage == 1>>
<i>You're reached end of her content(wait for next updates)</i>
<</if>>
<<elseif _id == 8>>
<<elseif _id == 9>>
<</if>>